Firefly Studios and Gamecock Announce Stronghold Crusader Extreme

March 4, 2008

Firefly Studios and Gamecock Announce
Stronghold Crusader Extreme

A Perfect Balance Of Epic Battles and Empire
Building

Today indie-publisher Gamecock Media Group
announced it will publish Firefly Studios’ Stronghold Crusader Extreme, a new
and improved version of the best selling Stronghold Crusader. This real time
strategy game for the PC features huge battles with over 10,000 units on screen,
a new tactical aid bar which allows you to unleash super moves on your enemies,
and a new Extreme Trail with dozens of linked missions to test even the most
elite Crusader players. The unforgettable saga hits shelves this May.


Click here to download
a new Stronghold Crusader Extreme trailer.

Stronghold Crusader Extreme’s gameplay is a
seamless combination of city building and real-time strategy. You are put in the
armor of a fearless warlord during the Crusades and as sovereign of your own
people, your goal is to “Lead, Conquer, and Expand”. Defend your kingdom against
invading forces with new tactical powers like commanding reinforcements,
bombardments and healing. New maps also allow for brand-new, more ambitious
conquests.

“Stronghold fans demand the most from their RTS
and simulation games, and Firefly delivers once again,” said Harry Miller, el
Presidente of Gamecock Media Group. “Crusader Extreme steps up and delivers
medieval Mayhem on a scale previously unseen in the series. Firefly has nurtured
their baby into a true, manic adult.”

Stronghold Crusader Extreme expands the
Stronghold series in many aspects. Loaded with 20 brand new missions as well as
many features previously available only in Limited Editions, Extreme makes
exclusive content now available to everyone.

"Working with Firefly in the Gathering days was
awesome. It was great to see a developer own and live off its IP," said Mike
Wilson, Grand Champeen of Gamecock Media Group. "Even better is that’s they’ve
come back to us now with the continuation of the series, which is concrete
evidence that the relationship based model works. You don’t have to own or
control a developer or their IP to have an ongoing relationship and mutual
benefit of a hit franchise."

For more, visit
fireflyworlds.com.