Capybara Games to Bring Award Winning Titles to DS, Wii and Digital Download Platforms

October 10, 2007

Capybara Games to Bring Award Winning Titles
to DS, Wii and Digital Download Platforms

Capybara Games announced today plans to offer
many of its award winning titles on the DS and Wii gaming consoles as well as
digital distribution platforms. Since the company’s founding in 2003, the team
has received numerous awards including two IGN Editor’s Choice Awards and two
Pocket Gamer Gold Awards. Capybara is best known for developing a number of
unique and highly entertaining mobile titles including “Happy Feet,” “Pillow
Fight,” Disney’s “Pirates of the Caribbean 3,” Disney/Pixar’s “Cars” and the IGN
Game of the Month for September “Critter Crunch.”

As a newly approved Nintendo developer, Capybara
is now able to bring their creative talent and innovative products to a larger
audience.

“Many of our mobile titles lend themselves to
development on console platforms, and we see a lot potential in up-scaling and
expanding these properties” said Tom Frencel, President of Capybara Games.
“’Critter Crunch’ is a perfect example of this. It’s a game that received a
great response after its mobile release, and we’re really excited about the
possibility of bringing it to console gamers as well.”

Capybara has already begun development on a
licensed property for the DS with a top tier publisher, which will be officially
announced in the coming months, and is currently in discussions with several
publishers to begin developing games based on both licensed and original
intellectual properties.

“Our design team has been developing some great
original concepts that have been on hold up until now, as we didn’t feel that
mobile was the appropriate platform for them. We’re looking forward to seeing
these concepts come to fruition.” Mr. Frencel added. “We will continue to
maintain our mobile presence and develop strong licensed and original titles as
we expand onto the DS, Wii, and digital distribution platforms. We believe that
many of our concepts are well suited for these platforms, and we are working
hard to get these quality titles into the hands of gamers everywhere.”

With respect to Capybara’s ability to take on
these new development challenges, Mr. Frencel commented “Many of our tools that
we use on mobile are crossing over to the new platforms quite well. It also
helps that we have a very agile group of people here at Capybara, and they have
been able to adjust to the new platform requirements very quickly.”