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Contact: 

Heather McLaughlin 

hmclaughlin@interplay.com 

949/553-6655

FOR IMMEDIATE RELEASE

 

INTERPLAY SHIPS HIGHLY ANTICIPATED SEQUEL STAR TREK: STARFLEET COMMAND II

 

IRVINE, California, December 12, 2000 – 14° East, a division of Interplay Entertainment Corp. (NASDAQ: IPLY), is pleased announce that the sequel to the critically acclaimed Star Trek: Starfleet Command®, Star Trek: Starfleet Command® Volume II - Empires at War, has shipped to retail outlets. Adding significant new features to the original game, Starfleet Command II uses a matching service technology to create the most compelling form of multiplayer gaming. Starfleet Command Volume II - Empires at War is now available at retail for Windows® 95/98/00-based computers.

 

The campaign game from Starfleet Command has been redesigned for Starfleet Command Volume II from the ground up, providing a richer gaming experience with a totally redesigned fleet control interface. Starfleet Command Volume II will allow the player to experience new races including the Mirak Star League and the Interstellar Concordium. Along with these new races comes new, unique weapon systems. The Interstellar Concordium have a powerful Plasmatic Pulsar Device to enforce peace on the known powers. The Mirak specialize in missile combat and have the most fearsome missile cruisers ever seen in the Star Trek universe. The Mirak have also upped the ante of fighter combat, and the known powers must respond.

 

Gamers can now join the United Federation of Planets, the Romulan Star Empire, the Klingon Empire, the Gorn Confederation, the Lyran Star Empire, the Hydran Kingdom, the Interstellar Concordium or the Mirak Star League in Starfleet Command Volume II and vie for control of the galaxy. Every battle will be tracked to determine the political allegiance of hundreds of sectors of territory, which is represented by a map divided into hexes. Players will gain prestige and rating points to command bigger ships or join task forces to amplify their battle plans. Mplayer.com will provide traditional multiplayer matching as well as Global Rankings™ for Starfleet Command Volume II. Taldren, the newly formed developer consisting of the original Starfleet Command team, is partnering with Interplay to provide a number of new titles. Starfleet Command Volume II will be the first game released out of this agreement.

 

For the latest Star Trek news and information, visit the official Internet home of Star Trek at www.startrek.com.

 

Viacom Consumer Products merchandises properties on behalf of Paramount Pictures, Paramount Television, Viacom Productions, and Spelling Entertainment, as well as third-party properties. Viacom Consumer Products, a unit of Viacom Entertainment Group, is a subsidiary of Viacom Inc. To learn more about Viacom Consumer Products and our properties, please visit us at www.viacomcp.com.

 

Star Trek and related marks ™, ® and © 2000 Paramount Pictures. All Rights Reserved.

 

Interplay Entertainment Corp. is a leading developer, publisher and distributor of interactive entertainment software for both core gamers and the mass market. Interplay currently balances its development efforts by publishing for personal computers as well as current and next generation video game consoles. Interplay releases products through Interplay, Shiny Entertainment, Digital Mayhem, Black Isle Studios, 14° East, is distribution partners and its wholly owned subsidiary Interplay OEM, Inc. More comprehensive information on Interplay and its products is available through its worldwide web site at http://www.interplay.com. For investor relations’ inquiries, please contact J. Scott Liolios (scott@liolios.com) or Christopher Rosgen (chris@liolios.com) at Liolios Group, Inc. (949) 574-3860.

 

Safe Harbor Statement under the Private Securities Litigation Reform Act of 1995: This release may contain forward-looking statements involving risks and uncertainties that may cause actual future events or results to differ materially and adversely from those described in the forward-looking statements. Important factors that may cause such a difference for Interplay include, but are not limited to, risks of delays in development and introduction of new products, dependence on new product introductions which achieve significant market acceptance and the uncertainties of consumer preferences, dependence on third party software developers for a significant portion of new products, risks of rapid technological change and platform change, intense competition, seasonality, risks of product defects, dependence upon licenses from third parties, risks associated with future capital requirements, dependence upon third party distribution, dependence upon key personnel and risks associated with international business, intellectual property disputes and other factors discussed in the Company's filings from time to time with the Securities Exchange Commission, including but not limited the Company's annual report on Form 10K for the year ended December 31, 1998. Interplay disclaims any obligation to revise or update any forward-looking statement that may be made from time to time by it or on its behalf.

 

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