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“A Tale in the Desert: The Second Telling” Macintosh Version Launch
October 3, 2004 – Pittsburgh, Pa – Windows, Linux and now Macintosh, are all platforms for one of the most critically acclaimed Massively Multi-Player Online Role Playing Games, “A Tale in the Desert, the Second Telling”. This Macintosh version makes “A Tale in the Desert, the Second Telling” one of the very few MMORPGs that can be played on any one of the three major platforms,
“Our beta for The Macintosh version has been a huge success. With hundreds registered testers and over 7700 man-hours of test time. We feel very confident in what we have accomplished in the last few weeks, “ smiles eGenesis founder, Andrew Tepper. “I cannot begin to thank the testers enough for what they have contributed to the game.”
“A Tale in the Desert” is a unique MMORPG, for it contains no combat. It is not a competitive game but a cooperative one that depends upon the players to forward the story. The story of The Stranger who challenges The Pharaoh is a simple one: The Pharaoh boasts they have created the perfect society – The Stranger tasks Pharaoh and his people to prove this claim. Through a series of 49 tests in 7 schools of learning, players build, create, and grow the society. Tasks include using spatial relationships, the creation of art, leadership training, exploration, physical challenges, mathematical skills, and the playing of games. Each player chooses his/her own path and works to complete the tests accordingly. A “tale” or a “telling” is the completion of The Stranger’s challenge of all 49 tests and is intended to last around 6 months.
In the first game of it’s kind, it is the players that develop the rules, features, content, and style of the game. Through the unique game feature of Law Making; players first propose a law, then all players have an opportunity to vote on and ratify the law. After which, the developers create the code to modify the game.
Working with the very talented artists at Heavy Melody Music, eGenesis has developed a world of sight and sound to captivate the MMORPG player. “Our primary goal as composers and sound designers,” smiles Chris Peterson of Heavy Melody, “ is to partner with game developers to make their worlds as immersive as possible. That’s why we particularly enjoy working on massively multiplayer online games. We get to take an entire world (or galaxy, or dungeon) that’s ripe for the plucking, and we help make it come alive.” Starting with a theme song and 42 different sounds for footsteps, Heavy Melody and eGenesis plan to continue to add more sounds to the game throughout the telling.
Full Install for Macintosh OSX 10.3: http://atitd.com/download.html
Minimum System Requirements: Macintosh G4 750 MHz, 384MB RAM, Accelerated Video GeForce 4 MX
Recommended System: Macintosh G5 1GHz+, 768MB RAM, GeForce FX+/ Radeon 9500+
Players may play “A Tale in the Desert: The Second Telling” without the use of a credit card, for 24 hours of in-game time after which time they will be asked to provide a credit card to continue playing and become a Citizen of Egypt and $13.95 for month-to-month play.
For the free downloads go to: http://game.atitd.com/eClient-linux.run for the The Linux client
About eGenesis: With more than 5 years of game development experience, eGenesis (Pittsburgh, Pa) has become an award winning industry leader in innovative game play with A Tale in the Desert. Since its launch on February 15th 2003, the game has won numerous awards and received nominations including Game of the Year from DIY Games. Find eGenesis online at http://www.atitd.com
About Heavy Melody Music: From the heart of New York City, Heavy Melody creates original music and sound design for film, television and video. Working with a diverse host of clients, composers Neil Goldberg and Dave Fraser have produced work for GE, Sony, Gillette, and KFC, to name a few. Other projects include Discovery Channel documentaries, a 13-episode Saturday morning cartoon series, in addition to music packages for ESPN and PC-based video games. http://www.heavymelodymusic.com
About Dedicated Gamer Consulting: Dedicated Gamer Consulting provides Marketing, PR, Customer & Billing support as well as advice and assistance to companies in the gaming industry. Dedicated Gamer Consulting currently represents companies such as Near Death Studios, GamersInfo.net, eGenesis, Heavy Melody Music, Intelligent Life Games and The Accelerating Change Conference.

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