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A-ddictive Action-Adventuring Commences This Fall In “I-Ninja”
Namco continues the onslaught of gaming goodness with another impressive title to anticipate. GameZone Online chats with the developers to gain more insight into the world of I-Ninja.
Humans get to have all the fun. We have the joy of suffering through high school, and 20 years after it’s over, we get to go back and relive the magic by attending a reunion.
Jealous of our “fun,” video game mascots decided to have a reunion of their own. Every year they get together and reminisce about the good ol’ days, just like us humans. This year a new face appeared at the reunion, causing Mario to investigate.
“Who are you?” the plumber asked. “I don’t remember seeing you last year.”
“I Ninja.”
“Eye Ninja? Oh, so you like, kill enemies with your pupils or something?”
“Not eyeball Ninja, I-Ninja!”
“I’m Mario, but you can call me I-Plumber.”
“I-Hedgehog.”
“I-Bandicoot. Lara, what was your occupation again?”
“I-can’t-remember!”
The mascots laughed, cried, and shed tears when Sonic told the story about collecting his first ring.
“There I was, spinning and spinning, when suddenly I saw it. It was so bright and circular – I just had to have it!”
Mario wiped his eyes, “What happened next?”
“I fell on a spike and lost it.”
This year Namco has created a new mascot to add to the classic list: I-Ninja. They already have Pac-Man, but if Nintendo can have more than one mascot, why can’t Namco? Besides – most Pac-Man games are two-dimensional. I-Ninja will be in full 3D and includes several wide-open areas to explore. It also features several unique and highly-addictive gameplay mechanics that’ll keep you hooked like a shuriken on a wall.
Want proof? Then read this interview with Namco’s Jon Kromrey (Producer) and Argonaut’s Jamie Walker (Co-Producer), Seb Canniff (Co-Producer), and Dax Ginn (Lead Designer).
Q: This game has an interesting title. Where did "I-Ninja" come from and what does it mean?
A: The title “I-Ninja” is a reflection of the main character’s super-sized ego and the way he sees himself. Even though he’s a pint-sized fighter, his iron will and eagerness to fight evil more than make up for what he lacks in height.
In every
respect Ninja feels that he’s the best in the world, but as his Master
Sensei, points out, he is too eager and impatient, resorting to
striking first and asking questions later. “I-Ninja” is also the 4th
and most powerful Rage Ability that Ninja acquires, giving him the ability to
transmit his Rage
like a
orce field that kills anything that comes into contact with it,
his enemies literally explode with fear.!
Q: Which genre does I-Ninja relate to more: platformer or action/adventure?
A: Definitely more on the Action Adventure side. There is so much variety in the game that the player will be constantly seeing new environments, missions, weapons, game mechanics, mini-games, Rage Abilities, and more. There are platformer elements (running and jumping, grinding and so on,) but a ton of other things thrown in – real physics for wall-running, half-pipes, sword-hovering, chain swinging etc.

If Ninja Gaiden were he, he’d claim this ninja as his very own “Mini-Me.”
Q: In the demo released with the PS2 version of Soul Calibur 2, I-Ninja included a number of gameplay options, like barrel-rolling and Tony Hawk-style grinding. How many gameplay options are being planned for the game, and how often is each one used?
A:
There are many different mechanics Ninja needs to use as he progresses through
the game. In the beginning they are the basics – jumping, wall running, chain
swinging, sword hovering, grinding... even rolling around on a giant
laser-eyeball! Then comes running up and down half pipes, ‘power chaining’
around 180-degree bends, fighting underwater in a submarine, taking control of
mechanized ‘enforcers’ that fire mini-guns and plasma cannons, shooting
remote-controlled rockets, defending the shores by using a large fixed gun
placement and ridinge
on the back of rockets, and more... (whew!)
As the game continues, the player will have to use each of these gameplay mechanics in different combinations, and even in back-to-back combos in order to get to the end of tougher and tougher missions. In some cases there is a time limit where Ninja needs to complete the course, but, naturally, there are obstacles like enemies jumping out, water hazards, and pools of toxic waste. At the end of the game the player actually ends up on the moon, so we get to challenge the player with moon-physics as well.
Q: Is I-Ninja a man of many weapons? We've seen his sword, shuriken and blow darts. Does he use anything else?
A: In addition to his sword, shurikens and hi-explosive darts, Ninja can actually climb onto missile launchers and shoot missiles (regular and guided) at his enemies and to break open objects to reveal coins. He fights in a giant 150-foot robot, uses several types of gun emplacement, crushes enemies by rolling over them with giant eyeballs, nuts and hearts. We’ve also added multiple sword upgrades based on the number of enemies Ninja kills.

If you can’t beat ‘em, don’t join ‘em –
Just use a sword instead.
Q: Are there any sneaking elements in I-Ninja?
A: Ninja embarks on a few stealth missions, armed with his sniping explosive blow darts. These missions aren’t the main core of the game because Ninja is more likely to steam into a room and kill everybody rather than sneak around them. If they’re dead they can’t call for help, right? This game is more about fast-paced action, but the stealth option is there if you want to stick to the shadows.
Q: Players can perform a three-hit sword combo by tapping the SQUARE button three times. Is that the extent of the combo system?
A: We’ve recently expanded Ninja’s fighting system so that he has even more sword combos (back-thrusts, circle-swings, and so on). Ninja even makes different moves depending on how the player presses the attack buttons and moves the analog-stick to the side, back, or in a rotation.
Q: In addition to land combat, I-Ninja can swim. How does this come into play? Are there any watery lands to explore?
A: Several of the environments like Jungle Falls have water where Ninja needs to swim in order to get through a level. While the water itself is not dangerous, Ninja needs to stay wary or he might get swept off of a waterfall!
Q: I-Ninja has unique, light-hearted character designs. Who is the person responsible for coming up with them?
A: It’s hard to attribute the character designs to one single person, as with everything we do it’s a design process that involves several team members and lots of feedback from lots of people. Most of the concept sketches were done by one of our Lead Artists (Tanguy Dewarin), and then the in-game models were mostly made by our Senior Character Artist (Neil Crosbourne). But many other artists and animators had a hand in much of the character development.

The gameplay is a barrel of fun.
Q: The demo had one mission door that said "This door stays locked till fall 2003." Any hints as to what we'll find behind the door in the full version?
A: Now let me see, what door was that….? We don’t want to give too much away, but that mission involves you retrieving a part of the 150-foot tall robot that Ninja rebuilds, in order to fight the first Boss of the game...
Q: Approximately how many missions are being planned for the game? Will there be any secret missions or hidden areas?
A: We have 64 missions in total, but it is not necessary to complete every mission to get to the end of the game. However, if you want to obtain your Master Ninja Grade and be able to enter the awesome Battle Arena, then you will have to complete them all! Some missions are bonus ones (2 in each hub). You will need to collect enough Coinage to buy them from the Guardians. These levels take place in Manga Space (what’s that you say? Well, you’ll have to wait and see….).
Q: Are there any boss battles in I-Ninja?
A: Yes, there’s nothing I-Ninja likes more than to get his hands dirty with a big bad boss fight. There is a Boss for each hub and then the final Boss (Master O-Dor) at the end of the game. These see you using a number of different techniques and a variety of heavy machinery to do battle against these most fearsome of enemies.
Thanks for your time guys!

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