A Click producer
takes GameZone into the world of Throne of Darkness
By Michael Lafferty
Undead walk the
land, spurred on by the power of a one-time shogun turned by a
mad priest into the demon Dark Warrior. Collecting a stout
band of samurai, your job is to defeat the lieutenants of
Zanshin, battle through his defenses and ultimately send him
to his demise.
Backing you is a
frail, yet mystical daimyo who will lend his restorative
powers, a blacksmith who will repair weapons and imbue them
with mystical powers, and a priest who will make sure that all
is right between your characters and the gods.
Throne of Darkness,
from Click Entertainment and Sierra (
http://www.gamezone.com/gzreviews/r13067.htm ) is a
wonderful action-adventure role-playing game that will
challenge and delight fans of the genre. It is fast paced,
featuring terrific graphics and sound, and seemingly nonstop
battles.
Leif Jensen,
producer of the game for Click, took some time to answer a few
questions about the game and industry.
Question: The Far
East has been a fascinating world in terms of mythology. For
the majority of Westerners, that mythology is not that well
known. Was this aspect of Throne of Darkness researched, or is
the evil element drawn from the wellsprings of the developers'
minds?
Leif: “The
general story was drawn out of the minds of our designers, but
most of the monsters, weapons, and architecture were taken out
of extensive research through our huge library of books on
Japan and their mythology. Some of our employees are either
from Japan or have ancestors from there, so we were definitely
not low on content.”
Q: ToD bears some
resemblance to a pair of extremely popular games – Blizzard’s
Diablo and BioWare's Sword Coast tales. Knowing the time frame
of developing such an in-depth game like ToD, this is regarded
as happenstance. But what elements will be unique and exciting
to ToD game players? Has this game pushed the technological
envelope in any way?
Leif: “The
game may look a bit like Diablo II, because some of the key
developers on the original Diablo team started our company.
What takes Throne of Darkness to the next level, is that you
actively play and evolve a team of seven Samurai. We have
created an entirely new way to control a squad of characters
we call tactics. Using tactics, the player can set formations
and roles for the charters to fall into. Twelve different
tactics give you the ability to quickly switch the Samurai's
formation, aggression, and weapon. Also, the ToD engine runs
at 800x600 screen resolution and 16-bit color display. This
gave us the ability to design our characters and levels with
an extraordinary amount of detail. I believe visually there is
no other 2D engine that compares to richness and beauty that
Throne of Darkness displays.
Q: What was/were
the hardest element(s) to realize in the game? What brought
the greatest sense of accomplishment?
Leif:
“Anytime you try and make an online multiplayer game, there is
going to be a lot of testing involved. Originally, we wanted
to do a multiplayer game consisting of more players, but due
to testing time restraints, we were not able to do so. We've
had games in the office with 28 players running smoothly, so
we may release a patch later on. For now, the maximum amount
of players in a multiplayer game is eight, which we are still
very proud of.”
Q: The beta of
the game underwent several weeks of testing to work out the
bugs. What will players experience when they launch the
multiplayer version of the game?
Leif: “First
off, you will have to download a small patch, but after that
the game runs great. The feedback we've received has been very
positive in how well it runs. The game will run similar to the
single player version, though you will be able to share
castles and either face off with other clans or overthrow the
Dark Warlord.”
Q: If there were
any aspect of the game that you would change (if time
permitted), what would it be?
Leif: “We
would get the multiplayer up to 35 players.”
Q: Can you give
us a little background information on yourself – such as game
playing history, favorite titles, education, and other titles
you have worked on?
Leif: “I've
been playing games since I was a little kid. I like playing
sports games, though, recently I've been playing the Return to
Castle Wolfenstein demo and have really enjoyed it. In the
last 6 months I've been playing; Tribes II, Tony Hawk Pro
Skater II, and PGA Championship Golf.
“Two and half years
ago, after graduating college from Central Washington
University with a business management degree, friends of mine,
Ben and Isaac (the owners of Click), offered me a job. My
first task was doing the foreign localization for Barbie Super
Sports (a little different than ToD). After that I began
working on the production of Throne of Darkness, which has
been a great experience.
Q: Where would
you like to see the world of games in 5-10 years? Do you think
that online multiplayer gaming is going to be a major factor
is the way games are built, or is the emphasis still going to
be on the storyline depth of the single player outing?
Leif: “As DSL
and cable lines become more popular, online gaming will be
something gamers will expect in all games. Storyline depth of
a single player game will be incorporated into the multiplayer
experience. Multiplayer games will not just be about blasting
your opponents, but also cooperating with them for a specific
goal or quest. Throne of Darkness definitely has aspects of
this. Either you can battle the Dark Warlord with just your
clan, or you can form an alliance and battle together.”