News
Trade Empires Patch Now Available
October 4, 2001
Frog City have created a patch for their recent release of Trade Empires. The following outlines fixes/improvements...
* Fixed a bug which failed to remove production lines for obsolete commodities from their production buildings when the superseding commodity was produced at a different type of production building.
* Improved efficiency of AI planning when connecting markets with new pathways in certain cases.
* Improved AI ability to build inter-regional pathways between markets.
* Fixed a crash bug which resulted when both newly obsoleted and still-valid commodities were being carried by AI merchants in transit.
* Fixed a planning bug which could result in AI merchants being permanently stuck in a market.
* Added the "German Industrialization" episode.
* Fixed an AI performance bug which, in more geographically complex episodes, could result in occasional severe lurches. The behavior has been modified to divide the processing time across several frames and to optimize the operation in general.
* Fixed an art bug which resulted in the "Rowed Barge" transporter art drawing in the wrong screen location for the yellow player.
* Fixed a crash bug which occurred under rare circumstances when AI merchants changed their plans.
* Fixed a crash bug which sometimes occurred when attempting to add a stop to a trade route and no legal markets were available.
* Fixed a crash bug which resulted from the trade route UI allowing the saving of illegal routes under the right conditions.
Grab it right here, and let the
fixin' begin...
http://www.eidosinteractive.com/support/search.html?gmid=107

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