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An Inside Look at Final Fantasy: The Spirits Within - GZ's Interview with Staging Director Tani Kunitake
Somewhere
in Detroit Michigan, perhaps it still stands, there was a particular
abandoned building which etched itself not only into the mind of an artist,
but, through that artist's memories and conveyance, be rendered into
immortality in a Hollywood films. "You grow up fast," the artist
remarks about his hometown, the place where his ambitions of Hollywood were
born and made into reality by the artist's pencil. With a degree in Industrial Design, this Motor City resident
spent time on the design staff of big three automakers before he would make
the fateful decision that would lead to his talents becoming a part of movie
history – including Final Fantasy: The Spirits Within, the first film of it’s
kind in the history of cinema. Meet
Mr. Tani Kunitake, the Staging Director of Final Fantasy: The Spirits Within.
GameZone Online was fortunate enough to get a chance to talk with Mr.
Kunitake about his experiences in film-making and his role in Final Fantasy:
The Spirits Within – soon to be released on VHS and a DVD special edition on
October 23rd, 2001. "Ever
since I was a kid I wanted to be involved in the movies" Tani says about
his life-long affinity for the movie business. Star Wars was one of his
childhood influences, but he says Aliens was really the movie that really
inspired his ambitions for making his mark in the movie world. "I
watched a lot of movies as a kid,” he observes, attributing this to the fact
that even at a young age his avid movie watching parents took him to see many
movies at the local drive-ins. This affinity for the movie industry would
also lead him to many side projects with friends that would help him
"pick up on a lot intuitively." Adding to the hands-on side project
experience was a lot of research and books on the trade. Tani’s
hard work and passion for his art would pay off, in a big way. 1993 would
find him working for Industrial Light and Magic and Digital Domain. His
resume includes such blockbusters as The Matrix, Fight Club, Blade, and Fear
and Loathing in Las Vegas. He’s also worked as a conceptual artist with such
prestigious Hollywood directors such as Ridley Scott, Terry Gilliam, Michael Bay,
Vincent Ward and Steve Norington. It was in the midst of such projects, about
5 years after his arrival in California, that he was approached by
representatives of Square about Final Fantasy: The Spirits Within. And
so, Tani made the trip to Square Pictures Studios in Hawaii, taking on the position
of Staging Director in Final Fantasy: The Spirits Within. His role was an
integral one, and a role which kept him in direct contact with the director
(and creator of the Final Fantasy game series) Mr. Hironobu Sakaguchi. In his
own words, Tani describes his work as “illustrated scouting missions.” They
say a picture may be worth a 1,000 words, but in this case, the words of the
script were to become thousands upon thousands of “comic-book” like frames
that would become the very structure of the entire movie. Tani and his team had the tough job of
taking the script, and without the added help of live actors and physical
locations, setting the scenes, moods, and pace for the entire movie before
the graphics teams began their work. Tani spent 3 years working on Final
Fantasy: The Spirits Within. In comparison, he spent 7 months working on The
Matrix. This is a testament to just how much work went into the Final Fantasy
movie and it speaks to the true dedication of its creators and it’s talented
artists. It also got him more involved in the storyboarding and narrative
aspects of the field, and it added to his already wide repertoire of
illustration and conceptual work. The
key word in the process; “preconceptualization.” It’s a big word to describe
the infinitely bigger task of translating the literal to the visual. For
example, Tani remarked upon the sheer complexity of the airport scene. “The
airport scene was very complex with multiple sets and multiple actions,” he
told us. With so much going on and the lack of actual physical props and
actors to give the production team a first-eye view of the placement of the
action and settings, this was no easy job. Much of the initial layout was
achieved by intense discussion between the director and Tani, after which
Tani would take the direction form the conversation and combine it with his
own instincts to begin to bring the story to life. A simple picture was more
than just a placement of characters and objects; pictures would also have to
convey lighting, mood, energy, and other vital pieces of information for the
production team. Once the basic structure of a sequence was laid out and
approved by Mr. Sakaguchi, these “frames” would be placed into a sort of
“slideshow” presentation for their final approval before sent to animation. Mr.
Kunitake’s job didn’t end with pre-production, either. While the best laid
plans might not always be laid to waste, sometimes once the production moved
onto the graphics teams, little snags might pop up. “15% of the time we would
catch something,” he says in regard to some of the issues that sometimes made
their way back to his team. As work progressed, the production team would
notice perhaps some flow problems or awkward “blocking.” Scenes would
sometimes have to be drawn in a different way, and some of the fixes could be
completed in a day. Free
time isn’t an abundant resource in Tani’s life. Work keeps him fairly well
occupied and he doesn’t get a lot of chance to just exercise his talents on
his own. Photoshop has joined his chosen mediums of pencil, pastel, and
markers for efficiency’s sake. He also took a couple moments to talk to us
about “his dream” project with Ridley Scott. The project was based on the
book, “I am Legend,” by Richard Matheson. This book first became a favorite
of Tani’s when he first read it in junior high and it would later influence
movies like Night of the Living Dead. The general premise of the story places
humankind under a terrible plague which converts all humans, save one, into
vampire like beings. Some may be familiar with the loose translation of the
50’s novel as it was interpreted in the Charlton Heston movie The Omega Man. Although
the movie was never complete, his looks back on the 7 months he spent on the
project as perhaps the best in his career. Sometimes
our best works come from experience. I asked if Tani used any of his personal
experiences in his work. Amongst some of the things he mentioned was the
building referred to in the introduction, which actually became part of the
formulation in The Fight Club. He also mentioned his experiences in
industrial clubs in the Detroit area as inspirations for scenes such as the
ones in Blade and The Matrix. “The
work is very demanding, but still a lot of fun," Mr. Kunitake
shares with us as we wrap up the interview. “It’s very gratifying to pass off
materials and see them grow.” With ambition and talent like his, there’s no
doubt we will continue to see Tani’s work in films to come. Until then, you
can catch Tani’s work in action when Final Fantasy: The Spirits Within is released
on DVD and VHS October 23, 2001, see many examples of his work in “The Making
of Final Fantasy” hardcover release from Brady Games or “The Art of the
Matrix”, and check out his name for a list of the films he’s worked on at
sites like the Internet Movie Database (www.imdb.com).
-the Badger- ********* On
behalf of GameZone Online, The Badger would like to sincerely thank Mr. Tani
Kunitake for his time, for sharing his experiences with us, and for
contributing his talents to some of the most revolutionary and beloved titles
in cinema today! |


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