News
September 25, 2008
Codemasters Reveal New Damnation™ Developer
Insight Video For The Game That’s Scaling New Heights
‘Verticality’ trailer’s new footage and developer commentary demonstrate scale
and ambition of Damnation
Revealing the incredible vertical scale of Damnation’s landscapes, Codemasters®
today released an
all-new gameplay video with developer commentary video for the upcoming
steampunk-themed shooter. Now available to view or download from
www.damnationthegame.com, the “Verticality” video features producer
Richard Gilbert detailing the game’s blend of fast-paced shooter gameplay with
intuitive spectacular acrobatics in massive environments.
Due for release this winter for the Xbox 360® video game and entertainment
system from Microsoft®, the PLAYSTATION®3 computer entertainment system and
Games for Windows®, Damnation features massive environments with huge draw
distances that become the battlegrounds for the game’s intense fire-fights.
“We really wanted to open up the worlds and give the player freedom of choice,”
says Richard Gilbert, Producer. “In Damnation, you’re presented with huge vistas
– you’ll see your objective miles away and you have to intuitively find your
path from where you are to that objective. In the same way that the navigation
is intuitive, the control of the character is also intuitive. If you want to
grab a ledge, you just press jump and grab the ledge. It’s not this disconnected
feeling.”
Damnation’s vast streaming levels cover miles of horizontal distance, thousands
of vertical feet and are flooded with hostile troops. Players will find and
fight their own path through each environment, taking advantage of Rourke’s
agility, high-octane vehicles like wall-riding motorbikes and deploying an array
of powerful weaponry, including steam-powered ’Auto Revolvers’, ‘Dark Seraph
Rifles’ and the deadly ‘Rail Road Spike Gun’. Gamers can also initiate Spirit
Vision, a gift that allows Rourke to identify enemies hidden throughout the
level and decide their own angle of attack.
In addition to the extensive single-player campaign, Damnation also delivers
drop-in-drop-out co-operative play and innovative multiplayer modes. Taking
advantage of the scale and height of Damnation’s levels, new game types and
traditional deathmatch and capture the flag modes are given a vertical twist,
where players have to balance firepower and agility and can kill or be killed
from any direction.
Currently in development at Blue Omega's facilities in Annapolis, Damnation will
be available for Xbox 360, the PLAYSTATION 3 system and Games for Windows this
winter.

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