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MAJESCO SHIPS 'GUILTY GEAR X2 #RELOAD' WITH XBOX(tm) LIVE SUPPORT EXCLUSIVELY FOR XBOX

Acclaimed Fighting Game Available for $19.95

EDISON, N.J., September 14, 2004 - One of the most renowned 2D fighting games makes its debut on the Xbox® video game system from Microsoft as Majesco Holdings, Inc. (OTC: MJSH), a leading publisher of interactive entertainment products, ships Guilty Gear X2 #Reload to retailers nationwide. Available for a suggested retail price of $19.95, Guilty Gear X2 #Reload features Xbox(tm) Live support, offering players head-to-head competition, real-time global rankings, and community support of voice and friends.

"Guilty Gear X2 #Reload takes the classic fighting game franchise to an exciting new level with enhanced anime-style visuals and compelling multiplayer support via Xbox Live," said Ken Gold, vice president of Marketing for Majesco. "This offering of a highly entertaining product at an attractive price-point appeals to both hardcore fighting fans as well as the casual, mass-market audience."

In Guilty Gear X2 #Reload, a newly discovered form of energy has been used to create devastating bio-weapons from fused human and animal DNA. Known as the Gears, they are now intelligent, self-aware creatures set loose upon the populace and threaten human control of the planet.

Guilty Gear X2: #Reload features include:

  •  Variety of exciting game modes, including:

  •  Medal of Millionaire Mode: a brutal one-fall, medal competition;

  •  Versus Mode: two-player battles to settle scores, including Xbox Live matches;

  •  Survival Mode: 1,000 levels of endurance;

  •  Story Mode: with multiple endings where players can learn the truth behind the Gears;

  •  Mission Mode: take on opponents via certain rules and specific conditions;

  •  Training Mode: customizable training mode allows players to fine-tune their skills;

  •  20 characters plus hidden characters and EX characters;

  •  Signature Instant Kill moves for each character;

  •  Thousands of moves and combos, including Psych Bursts, Overdrive Attacks and Instant Kill techniques;

  •  Progressive Scan Video Support for 480p;

  •  Intense metal and rock soundtrack.

Developed by ARC System Works, Guilty Gear X2 #Reload is available for the suggested retail price of $19.95. Additional information can be found on the official website at www.GuiltyGearX2Reload.com .

About Majesco

Established in 1986 and headquartered in Edison, NJ, with offices in the United Kingdom, Majesco Holdings Inc., operating through its wholly owned subsidiary, Majesco Sales Inc., is a leading developer, publisher and distributor of interactive entertainment products for the Xbox® video game system from Microsoft, Sony PlayStation®2 computer entertainment system, and Nintendo GameCube(tm) and Game Boy® Advance systems, as well as the personal computer. The Company's 2004 lineup includes BloodRayne 2, the sequel to its popular action/horror series, and its Game Boy® Advance Video product line, which utilizes the Company's proprietary video compression technology to enable consumers to view commercial-grade video on a standard Nintendo Game Boy Advance system. Advent Rising, the first in a trilogy of action/adventure games, will ship to stores in 2005. More information about the Company can be found online at www.majescogames.com

About Xbox

Xbox (http://www.xbox.com) is the video game system from Microsoft that brings people together for the most exhilarating game and entertainment experiences. Xbox delivers an expansive collection of breakthrough games, powerful hardware and the unified Xbox Live online service. The new tagline, "it's good to play together," captures the spirit of Xbox as the social hub of the new digital entertainment lifestyle. Xbox is now available in North America, Asia, Europe and Australia.

Xbox is a registered trademark of Microsoft Corporation in the United States and/or other countries.

Safe Harbor

Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; competitive factors in the businesses in which we compete; continued consumer acceptance of the gaming platforms on which our products operate and our products; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity; changes in national, regional or local business conditions or economic environments; government fiscal and monetary policies; and legislative or regulatory changes that affect our business. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.



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