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CODEMASTERS BRINGS THE 3D BATTLEFIELD TO THE PC WITH  WORLD WAR II: FRONTLINE COMMAND

New York – September 3, 2002 –UK-based game publisher Codemasters, announced that its upcoming real-time strategy epic for PC, World War II: Frontline Command will be the first World War II RTS created using a true 3D engine.

Featuring a unique multi-perspective camera system and incorporating BATTLECAM‘ technology, this system will enable the player, for the first time, to get either a global perspective of the battlefield or to get “up close and personal” to the action.  

As a fully realized 3D RTS game, World War II: Frontline Command offers real line-of-sight and shared line-of-sight systems that are in turn affected by the height and characteristics of obstacles. Visually, the game utilizes state-of-the-art weather, light, smoke and damage effects to create an eerily realistic and engrossing battlefield experience as never seen before.  Tanks and half-tracks blow up in a violent fury of debris and flame, and the deformable landscape allows units to seek cover in the large craters left behind by enemy mortars.  Buildings can collapse under enemy shelling before the snipers inside them have a chance to evacuate.

While RTS games traditionally involve the player spending time concentrating on building and preparing, World War II: Frontline Command’s authentic troops are fully resourced with equipment from the start, enabling the player to get straight into action and concentrate on what really matters, the battlefield.

The game features 10 unique multi-player maps and up to four players at a time will have the choice of commanding the entire range of Allied or German units in multi-player mode. In single-player campaigns, the game features 25 missions, starting with the initial Allied D-Day assault on June 6th 1944 and ending at Hitler's lair in mountainous southern Germany. The close of the campaign will see the player pitted against crack German Army units with experimental hardware.

The game’s simple, click and drag controls and user-friendly interface ensure the player can keep their attention focused on the action. Intuitive from the start, WWII: Frontline Command is perfect for the RTS first-timer yet offers advanced controls and techniques for the experienced player.

Gameplay delivers a fully submersive battlefield experience and, thanks to its unique, Frontline system, also effectively portrays the psychology of warfare, rather than the sterile theory of war gaming. The Frontline system generates a unique bond between the player and the troops they control. This is enabled by way of a graphical on-screen representation of the player’s units’ morale, health and vision within the game. The system responds to the horrors and triumphs of war, providing for realistic, dramatic and empathic gameplay.


ABOUT THE BITMAP BROTHERS
Founded in 1987, The Bitmap Brothers are the original 'rock star' developers - a small, but highly successful development team that prize quality over quantity, and depth over glitz. Continually striving for originality, attention to detail and new levels of playability, the company has been responsible for several of the games industry's most memorable titles, released on a range of formats that have included 8, 16 and 32-bit home computers and consoles - from the earliest days of the Commodore 64 through to today's high performance PCs and next generation consoles. The first game from The Bitmap Brothers, Xenon, was released in 1988. A sophisticated shoot-'em up that, through a combination of cutting-edge graphics and challenging gameplay became the first Amiga game to enter the UK top 40 charts, selling over 100 000 units in the process. In the same year, The Bitmap Brothers followed up the success of Xenon with the seminal future-sport game Speedball, a mesmerising arcade sports sim praised as one of the greatest two-player games ever designed and winner of countless awards. Ten further games: Magic Pockets, Gods, Cadaver, Xenon 2, Speedball 2, The Chaos Engine, The Chaos Engine 2, Z, Speedball 2100 and Z: Steel Soldiers, complete the company's multi award-winning back catalogue to date.
http://www.bitmap-brothers.co.uk/

ABOUT WWII: FRONTLINE COMMAND
Currently in development at The Bitmap Brothers, World War II: Frontline Command is a squad-based action RTS game that captures the heroism of some of World War II’s most significant and bloody battles. As a commander of Allied forces in Europe in the last year of World War II, the player will enter into combat with the Axis forces to drive the enemy back deep inside its own territory.  The game’s web site, with access to its Forum and latest visuals, is located at:
http://www.codemasters.com/ww2


ABOUT CODEMASTERS
Established in 1986, UK-based Codemasters is one of Europe's best-selling and profitable game-makers, developing and publishing titles for the console platforms and PC. Codemasters’ products first appeared on US retail shelves in 1999 and since then they have continued to provide energetic, compelling and innovative entertainment to gaming fans of all genres.  The company’s 2001 offerings included Blade of Darkness and Operation Flashpoint, both of which met with critical acclaim and enormous consumer praise. Richard Darling, the company’s Design Director and co-founder, is renowned as one of the most prolific game designers and has been involved in the creation of 60 of the company’s staggering #1 titles in the UK.  In keeping with the company's mission to remain on the crest of the gaming wave, Codemasters is developing games for online and next generation platforms.  Additional information about the company and its products can be found at www.codemasters.com



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World War II: Frontline Command (PC)