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August 27, 2009

Where has the innovation gone?
By Michael Lafferty

RTS and turn-based gaming seems to be stuck in a rut but is that a bad thing?

More than likely, everyone reading this is familiar with the cliché that “Rome wasn’t built in a day.” The foundations of that ancient city of the Holy Roman Empire ran deep, so deep that even a visit to that grand city will reveal pockets throughout it where ancient ruins are still visible. … Ok, there are pockets where ancient columns still stand as well as the more obvious ruins like the towering and quite impressive Coliseum.

If you have ever visited Rome, you know that the city does what it can to immortalize the past, to pay homage to its roots, but on the whole, the city of Rome has evolved; it has moved beyond the confines of history and is a vibrant and alive modern city.

So what does that have to do with gaming? Wait for it …

So while there is definitely a city built on the foundations of its past, Rome is anything but stagnant. The same, though, cannot be said for certain genres in the video-game industry that have taken the philosophy of “if it ain’t broke, don’t fix it,” and have amended that almost to the point of ‘if it still works, don’t change it.’

Sure, turn-based and real-time strategy games are not broken but aside from some graphical upgrades, so very little has changed in the strategy and gameplay mechanics that it could almost be said that the games released in the past six months are, more or less, graphically upgrades to games releases five years ago. Sure, a recent Tom Clancy console release moved the control activation from a controller to voice commands and that was really cool, but everything else was more or less the same.

Ok, Ok, you are right; chess was introduced in the second half of the 15th century and is still a great game. But come on – do you really want to watch a couple of grandmasters silently working through a match? Without an insight into what they are thinking, what they are seeing, it’s less exciting than watching paint dry.

Whoa there, buckaroo, strategy games are one of the top-selling genres, well ahead of your precious RPGs!

Sure it is, but the point I am trying to make is that unless the genre is willing to explore new avenues of strategy gaming, to think outside the well-used box, there may well be a time when it stagnates to the point that it falters and falls from grace. That innovation might mean deeper stories that engage the mind, or better evolution of the AI that creates an environment where nothing is sane or reasonable and forces deeper thinking on the part of the gamer.

Sure, strategy games have something that most other genres would kill to have – player-to-player gaming that keeps games fresh and exciting. The human factor does make thinking on deeper levels a necessity. It is that same element that makes playing chess against another player so intriguing.

And if you wish, look at another strategy genre that masks itself with reflexive gameplay – online sports games. Take Madden football, for example. If you go online against another player, yes, you have to have some dexterity with the controller to make the plays, but part of that is calling the right formation, and evolving strategies to exploit what opportunities the other player is giving you. The same can be said about any sports game – there is a strategic element that if employed correctly, can make the difference between winning and losing. In that way, those games evolve because of the AI. Little changes in the base element in terms of gameplay mechanics, but what live players bring in is fresh and rarely the same. Strategy games can and have done that. The video-game industry, though, is a revolving and evolving door of innovation and unless genres, like strategy gaming, and even racing titles, move beyond what has been established and well used, they may find that door does not revolve quite as fast anymore and actually starts to close.

It might not be “broken” but that doesn’t mean it doesn’t need to be fixed.

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Zoned In: Where has the innovation gone? (1)

Graphics can set the foundations of a good game
Ghostwriter on July 31, 2009, 01:10:02 PM

 

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