News
PRO RACE DRIVER AUDIO TUNED FOR HIGH PERFORMANCE
Technology and Top Artists Take the Racing Title to the Next Level
New York – Tuesday Aug. 13, 2002
– When the cars roar off the starting grid this September, Pro Race
Driver will make history. Codemasters is using Dolby technology, new
industry motion capture dialogue recording techniques and licensed music from
top artists to further the gritty realism and excitement in Pro Race Driver.
Set for a fall release, Pro Race Driver will become one of the first
titles to fully implement Dolby Surround Sound in every aspect of a video game.
The game’s sound track, movie sequences, in-game engine and even crash sounds
will all be heard through Dolby’s technology.
The game also boasts an eclectic music playlist with licensed tracks, including
Iggy and the Stooges’ “Search and Destroy,” Al Green’s “So You’re Leaving,”
Ash’s “Death Trip 21,” “Cowboy Song” by Thin Lizzy, Lynyrd Skynyrd’s “Sweet Home
Alabama” and “The Sea” by Morcheeba.
Rather than simply playing over option screens, the tracks are played in an
ambient fashion to build location atmosphere. Music will be piped in over
loudspeakers around the race circuit and even through in-scene radios in the
office and workshop area.
Another essential element of Pro Race Driver’s audio is the dialogue
spoken in the scenes between the race action. The game’s development team
worked with film production professionals to record the dialogue for the game’s
story sequences as part of the motion capture work at a studio soundstage in
Long Island, New York.
Unlike most gaming MoCap sequences, the characters’ movements were recorded with
a full cast of actors performing with all their dialogue recorded simultaneously
to give a more natural feel to the scenes. While common in movie production,
it’s a departure for the MoCap process for video games, which usually captures
one actor’s movement at a time, before montaging a scene together.
“Pro Race Driver sets the new standard for audio within the
driving game genre,” said Gavin Raeburn, head of studio and producer of the
PRD series. “By implementing a wide range of audio recording and
production techniques, usually reserved solely for the film industry, the game
delivers one of the most comprehensive uses of audio heard within a gaming
environment.”
The recording process for the distinctive engine sounds from the mightiest cars
in the world is also another key element of Pro Race Driver’s auditory
experience. Engine sounds were professionally recorded at MIRA, a
leading independent provider of product engineering and testing services, in a
rolling road chamber. The cars were driven under varying extreme racing
conditions at speeds of up to 120 mph to achieve the most accurate and authentic
engine sounds possible.
// ONE DRIVER // ONE WORLD // ONE
CHAMPION //
September 2002 | PS2 Q4 2002 | Xbox, PC
ABOUT PRO RACE DRIVER
The aggressive, white-knuckle drive of the world racing challenge
comes to the screens of gamers in Codemasters’ Pro Race Driver*.
Uniquely blending a cast of game characters with the sport’s real-life drivers,
locations and championship events, Pro Race Driver moves the
racing game genre on by giving the player one central character to connect with
and wraps the high speed action with cinematic presentation. It’s also set to be
the only race game to feature high-impact collision damage on the world’s
most expensive race cars. Pro Race Driver features more licenses
than any previous game in the series, enabling players to race the world over in
championships such as Germany’s DTM Championship, Australia’s AVESCO V8 Supercar
Shell Championship Series and the UK’s TOCA Tour.
ABOUT CODEMASTERS
Established in 1986, UK-based Codemasters is one of Europe's
best-selling and Profitable game-makers, developing and publishing titles for
the console platforms and PC. Codemasters’ Products first appeared on US retail
shelves in 1999 and since then they have continued to Provide energetic,
compelling and innovative entertainment to gaming fans of all genres. The
company’s 2001 offerings included Blade of Darkness and Operation Flashpoint,
both of which met with critical acclaim and enormous consumer praise. Richard
Darling, the company’s Design Director and co-founder, is renowned as one of the
most Prolific game designers and has been involved in the creation of 60 of the
company’s staggering #1 titles in the UK. In keeping with the company's mission
to remain on the crest of the gaming wave, Codemasters is developing games for
online and next generation platforms. Additional information about the company
and its Products can be found at
www.codemasters.com

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