Zoned in
Are Video Games In Danger?
by
Louis Bedigian
Rumors are common in the entertainment industry. "Brad and Angelina are
dating!" Heard that one a lot. "Jay-Z will make another album!" Heard that
one too. "Top executives are exchanging high-ranking positions for 'friendly
favors.'" That's one rumor I wish I had never heard.
When rumors come across our table, we either cross our fingers and hope
they're true (will Sega ever make another Nights Into Dreams?), question their
authenticity, or laugh hysterically at the prospect of it actually coming
true.
I recently heard about something that wasn't so funny: outsourcing. It's just
a rumor (for now), but the fear is that it won't be for long.
What does this mean for gamers like yourselves, journalists like us, and the
guys who develop the games in America, Japan, Europe, and the rest of the
world? It means that, if a publisher decides to outsource its games, all the
in-house jobs will go away. All the programmers, artists, beta testers, etc.,
would lose their jobs because they get paid more than the new, outsourced
development team.
This is only possible if the new team exists in a country where the dollar (or
Yen or Euro) stretches further. That's the whole point of outsourcing.
Otherwise the salaries would be the same, and outsourcing would be no
different from firing one local team and hiring another.
Notice that when a company outsources something, the CEO's position stays
intact.
"This will help our industry grow," is one excuse that computer industry
executives love to use when outsourcing. It's likely that game publishers
will use the same excuse if they decide to go over to the dark side. "We'll
be able to create more games for less. We'll have to expand our U.S., Asian
and European divisions to accommodate the influx of games..."
When asked about the so-called "expanded divisions," economists claim that new
jobs would be created in order to handle the outsourced products in each
country (for example, new jobs in shipping, marketing, PR, etc.). That isn't
always the case, however. Even when it is, the number of jobs lost on the
technical (development) side are far greater than the number of jobs gained on
the business side.
In response to the presumed claim of more games, who said we need more? I
want more great games. Having more games in general means nothing.
You won't get the latter from an inexperienced team in India, you'll get it
from Capcom, Namco, EA, Nintendo, Bungie, Square-Enix -- the people that made
great games in the first place.
Many publishers work with or own development studios in multiple countries.
That's wonderful. We have a lot to learn from them, and they have a lot to
learn from us. Video games are great because the ideas come from more than
one source. Diversity has kept this industry young, an industry that is fast
approaching the point where grown ups are able to say, "We didn't have games
like that when I was a kid." Scary, isn't it?
The world needs to know that there's a big difference between having an
international games division and having a games division that outsources its
development. No matter what happens, no matter what game publishers tell you,
don't support outsourced games.
Catch Louis Bedigian on upcoming episodes of
PC
Chat Show. Hear him rant about the industry, contemplate innovation, and
praise those who get it right.
http://www.pcchatshow.com/

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