News
July 17, 2006
Disney Online Releases Pirates of the Caribbean Online Webisode
Disney Online has released a new webisode highlighting the development of their upcoming MMO, Pirates of the Caribbean Online. They have also released a Q&A with Mike Goslin, VP of Disney’s VR Studio, the game’s developer. The Q&A will give you an inside look at the game, and can be read below.
Click here to download the new Webisode for Pirates of the Caribbean.
Inside the Captain’s Quarters - An Interview with Mike Goslin, Vice President, VR Studio
What is a normal day for a VR Studio
developer? How much time spent in meetings? Brainstorms? Coding? Is it true you
live on soda and pizza?
Thankfully, we don't have too many meetings... but we
do spend a lot of time debating in the hallways! Since most people in our group
work in an open space, we tend to "prairie-dog" a lot. For example, if a
discussion is going on, someone might hear and pop their head up to chime in
with suggestions.
How we spend our time also depends on where we are in the development cycle. Early stages are dominated by brainstorming and coming up with concepts and art. Later the focus is on prototyping and trying things out to see if they are fun. Eventually we build systems and start hooking things together. Finally, it's polishing, performance tuning, and bug-fixing. Occasionally, someone will eat a salad in addition to soda and pizza.
What is the most fun thing about
developing THIS game? What are some of the challenges?
We really enjoy being able to mine the richness of the
world of Pirates of the Caribbean. There's a ton of great material, history, and
humor to draw from.
The huge success of the first film (Curse of the Black Pearl) makes it a real challenge to live up to people's expectations of what the game experience should be, but it's a challenge we are excited to take on. We know when to break the rules for fun's sake. For example, while developing the Pirates of the Caribbean virtual reality ride for DisneyQuest (Battle for Buccaneer Gold), we discovered that the real-world physics involved with steering a large ship doesn't exactly produce fun game play. As a solution, we amped up the physics to make the boats move and turn like high-speed yachts. When challenged with the need for thousands of Toontown players to interact together in the same world, we developed a new shard system that allows players to switch from one server to another on the fly - which I don't think anyone else was doing at the time. Because of our Imagineering background, we always look for creative solutions to any challenge.
What differentiates this game from other
MMOs and pirate games?
The biggest difference between this game and other
MMOs is that the pirate-themed world we are designing will feature some
supernatural elements that are unique to the Pirates of the Caribbean franchise:
defending your ship from sea monsters, fighting skeleton pirates, and casting
voodoo spells. We will also include the classic pirate activities: epic sea
battles, searching for buried treasure, playing dice and cards, and carousing in
towns.
What do you think fans of the Pirates of
the Caribbean franchise will like most about the virtual world?
I think they'll really enjoy the chance to become a
pirate and live out their own adventures in an expanded version of the world
from the films. Casting voodoo spells is a lot of fun, too.
Are there any special inside jokes that
fans might look forward to?
Would any Pirates of the Caribbean game be complete
without an appearance by the infamous prison dog?
How will people play together? How will
community form around this property/game? Tell me about some of the social
systems.
Many of the game activities are designed to be played
as a group, from playing cards in a tavern to battling ships at sea. We will
support multiple types of groups from temporary "crews" to more permanent
guild-like "bands" of pirates.
What is the process of creating
"virtual" Jack Sparrow?
We start by trying to create a likeness of Johnny Depp
as Jack Sparrow in the form of a computer model. Then we hand-animate the model
to match his performance and mannerisms. Finally, we write and record dialog
that captures the personality of the character. In order to do all this
successfully, we have to spend some time "getting to know" the character by
watching the film, reading the script, working with the theatrical team, and
thinking about how he would react in a variety of new situations.
How much game play will be on land? How
much at sea?
The breakdown will depend on the player. We think
being at sea is fun and different and captures the essence of what the Pirates
of the Caribbean franchise is about, so we're trying to have a lot of seafaring
game play as well as numerous land-based adventures.
What do you like most about the game?
I have a new favorite thing each week, but this week
it's definitely battling the Kraken.
Who is your favorite character from the
franchise?
Captain Jack, of course!
Does the game start where the movies
leave off? How does the story work?
The game takes place in the same world as the movies,
but is not locked to a particular point in time. Many characters, settings, and
events from the movie will be featured and expanded upon. We will also introduce
completely new characters, enemies, locales, and monsters.
Many games based on movies are slaves to the original story and thus are creatively constrained. Fortunately, we were given the freedom to use the movie world as a setting and did not have a specific storyline forced upon us. The story unfolds as a unique experience for each player - your character has the freedom to go wherever, whenever, while staying immersed in the broader story arc. Players themselves help evolve the story of what happens to Jack Sparrow and the other characters in completely new adventures beyond what is depicted in the films.
What will playing this game be like?
What are the enemies like? The environments?
This is not a simulation of real life during the
historical time period of pirates. This is not a confined recreation of the
film. This game is about becoming and living as a pirate in a stylized Pirates
of the Caribbean world. We are trying to capture the fun, excitement, humor, and
sense of adventure that the movies convey but give the players full control as
to how they participate. We will certainly feature some of the movie elements
and locations, including Port Royal and Tortuga. We will also integrate
components from the theme park attraction and even introduce some new characters
to the franchise.
What makes someone a legend? Are you a
legend?
A legend is someone who has mastered something so
completely that people tell stories about their ability, whether it be
sword-fighting, captaining, card playing, or all of the above. As far as being a
legend myself, I've got quite a way to go yet.

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