News
Austin Game Initiative Teams With
Criterion Software to Host “LivePitch”
Respected Industry Matchmaking Initiative to Put Unsigned Development Projects
in Front of the World's Leading Publishers at the Austin Game Conference
AUSTIN, Texas, July 17, 2003 The Austin Game Initiative today announced that
it has teamed up with Criterion Software to host “LivePitch GameOn!” sessions at
the Austin Game Conference, to be held Sept. 11-12, 2003, at the Austin
Convention Center. GameOn! is Criterion Software's respected industry
matchmaking initiative that provides opportunities for developers to meet with
and pitch PC and console game demos to the world's leading publishers. Past game
publishers who have participated in GameOn! events include Acclaim, Eidos
Interactive, Konami, Microsoft, Namco, NEC, Sammy
Studios, Strategy First, THQ, Ubi Soft, ValuSoft, and Wanadoo.
Game Developers can apply to participate in LivePitch at no cost, by visiting
the LivePitch Web site at
http://www.LivePitch.com at Developers interested in participating in
LivePitch! should complete the application, providing information about their
demo, game developing experience and past publishers that have been pitched the
idea. Meetings will take place at the Austin Game Conference September 11-12.
Sponsors include Aladdin, AustinXL, Beyond Beyond, Bigworld, BroadQ, Criterion
Software, GameSpy, Metrowerks, Micro Forte, Nokia, Nvidia, RLX and Zona.
In addition to the LivePitch! sessions, the Austin Game Conference features
keynote presenters Raph Koster, chief designer of Star Wars Galaxies and Mark
Jacobs, chief executive officer and president of Mythic Entertainment. The
packed schedule includes sessions by Sony Online, Electronic Arts, Castle Hill
Studios, Mutable Realms, Wolfpack, Mythic Entertainment, Online Alchemy and
Glass Eye Productions.
Event Highlights include:
-
Multiplayer Online Games Tracks - The definitive conference on multiplayer online games. Visionaries and veterans provide detailed insight with 4 tracks: Tech, Design, Service and Production.
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Future of the Development Pipeline - Special track focusing on streamlining the design process. With the length of today’s development cycle don’t be left behind. Includes PC and console focuses.
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Mobile Market Design and Profits - Revenues and profits are just now being realized. Understand this fragmented market and the opportunities. Learn how to get product out the door and make a profit.
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Technology Pavilion - Showcasing the latest tools, technologies, products and services. The only place to nationally showcase until next year. Booths and/or private meeting rooms available.
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Machinima Theater - Machinima is the convergence of filmmaking, animation and game development. By combining the techniques of filmmaking, the flexibility of animation production and the technology of real-time 3D game engines, Machinima makes for a very cost- and time-efficient way to produce films. The Austin Game Conference will be showcasing the latest Machinima films throughout the conference.
Registration Information
Registration for the two-day event can be accessed by logging on to
http://www.gameconference.com.
About the Austin Game Conference
The Austin Game Conference is a two-day event designed to inform and educate
game industry professionals on online multiplayer games and new game markets and
techniques. The conference is dedicated to meeting the needs of professionals
focused on next generation game development such as multiplayer internet-based
games and mobile games. For more information on the Austin Game Conference and
opportunities at the event, visit
www.gameconference.com. The Austin Game Conference is produced by the Austin
Game Initiative and Sherman Ventures.

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