News
Prince of Persia: The Sands of
Time Features Groundbreaking Animations
Quantity and Quality Combine to Give Game Players a Visual Treat
It's no secret that the Prince of Persia is back and better than ever - the
collaboration between original creator Jordan Mechner and Ubi Soft
Entertainment's top-notch Montreal development studio promises to yield one of
the hottest games of the year (it's already won a slew of awards). Astute
observers have noticed that Prince of Persia: The Sands of Time completely
modernizes the classic series for next-gen consoles while remaining true to the
elements that made the original games legendary. Smart, engaging level design.
Intense fighting. And, of course, an incredible lead character with
awe-inspiring skills and groundbreaking animations.
For a look at the latest animations
for Prince of Persia, check out
http://downloads.gamezone.com/demos/d9957.htm.
The 700 Club
Thanks to animator Alex Drouin, the Prince boasts more than 700 animations. That
includes the Prince's most spectacular moves, but also the small 'links' between
animations - and that's what really makes the Prince such a smooth character by
eliminating breaks in the movement. This is a case that goes against the old
adage - when it comes to animations, quantity means quality.
Whether it's a waiting animation where the Prince dusts off his pants (a man's
gotta look good!) or an incredibly agile pole swing (and check out the physics
on that pole - it actually bends with his weight), the Prince displays a rare
fluidity and confidence. By using hand animation instead of motion-capture, the
team enjoyed complete control over every single detail of the Prince's movements
and the ability to link them together seamlessly.
How Did They Do That?
In Prince of Persia: The Sands of
Time, top-notch animations result from collaboration (and heated debate!)
between Drouin and AI programmer Richard Dumas to make sure that any animation
can be managed by the engine. After a discussion of technical details, Drouin
will actually act out the entire movement several times (within the limits of
physics and possibility) to get a feel for weight shifts and other aspects
before sitting down to create it in the studio. Each animation is then
integrated into the engine, tested, and refined.
But actions speak louder than words - so take a look at these animations and see
for yourself!
Prince of Persia: The Sands of Time is scheduled for release on the
PlayStation2, Xbox, GameCube and GameBoy Advance in time for the holidays.
Prince of Persia: Sands of Time (GBA)
Prince of Persia: The Sands of Time (GC)
Prince of Persia: The Sands of Time (PC)
Prince of Persia: The Sands of Time (PS2)
Prince of Persia: The Sands of Time (XB)

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