News

July 13, 2007

Project Sylpheed” - Weapons

With the launch of “Project Sylpheed” earlier this week, we must further educate our fleet of pilots with the numerous weapons at their disposal.

Pilots will have the choice of fully customizing four weapon mount locations on their starfighter, the Delta Saber. Gamers can assign weapons based on a variety of attributes, to the nose of their starfighter or in one of the three other main weapon slots. As gamers get more immersed in “Project Sylpheed,” they’ll receive points to purchase and engineer more advanced weaponry. Each weapon is ranked in four classes, for Range, Damage, Speed and Weight. Additional information is provided on a weapon’s ability to reload, sight homing and lock-on capabilities for single or simultaneous targets. Rookie pilots can utilize the auto-select option that will provide a recommendation for weapons based on a mission’s objectives.

With a variety of mission objectives and enemies, pilots will quickly learn to balance their weapons while weighing the advantages of a more agile starfighter. From the basic machine gun and sword SG, to the most advanced Pointer SM, the farthest reaching and hardest hitting anti-ship missile; “Project Sylpheed” offers more than 50 different weapon customizations to make each intergalactic dogfight unlike the next.

For additional information go to the game’s official Web site www.project-sylpheed.com

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