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Halo Moves From the Xbox to the PC

By Michael Lafferty

 

Gearbox President/Executive Producer, Bungie Producer Talk with GameZone About Taking a Top Title from One Platform to Another

 

When Microsoft’s Xbox console platform was first released, there were few games that accompanied the launch. Even before the release of the gaming platform, detractors were snickering at the limited titles.

 

But then the platform launched, and the world discovered Halo.

 

Without a doubt, Halo was one of the tastiest titles to ever accompany a platform launch. Gamers were soon huddled around console demos in electronics stores staring in awe at the graphical quality of the title. While shooter titles are not for everyone, just the look and play of the game had heads swiveling.

 

At long last Halo is coming to the PC.

 

The game revolves around the efforts of a fellowship of alien races, known as the Covenant, bent on destroying humanity. The survivors of on decimated colony are trying to lure the enemy away from the Earth. A warrior with a vast arsenal at your disposal, it is up to you to combat the menace before humanity is but a star-dusted memory in the galaxy.

 

That’s the backstory. Let’s move ahead.

 

How do you take a top-ranked Xbox title and port it to a completely different platform, which maintaining the quality of the title? Randy Pitchford, President and Executive Producer of Gearbox Software and Michel Bastien, Producer at Bungie Studios, talked with GameZone about that very thing.

 

Question: Halo was one of the stunning debut titles of the Xbox. Now here we are more than a year later and the title is being ported to the PC. What differences will players see in this new incarnation?

 

Randy: "There are some obvious differences – such as super high resolution graphics that simply aren’t possible on your television, or being able to play the game on the internet using your mouse and keyboard and of course new MP maps, vehicles and weapons. Then there are some not-so-obvious differences – things where we’ve done a huge amount of work behind the scenes to make sure the experience is as high quality as possible on the personal computer."

 

Q: The Xbox features universal requirements, so that took the guess work out system requirements. But the range of PC systems is daunting at best. What system is optimum for this incarnation? Was this game recoded with a particular video card in mind?

 

Randy: "System requirements on the PC have more to do with finding a nice balance between putting the features in that make the software interesting or competitive and making sure that there are enough potential customers to support the effort.

 

"We decided to put the extra effort in and go for scalability.

 

"This means that the most impressive system is bleeding edge - a fast CPU with very recent graphics hardware that can utilize DirectX 9 and Pixel Shader 2.0 well. But, we’ve also done some custom graphics work in the software for people with DirectX 8 generation cards or even much older graphics hardware – like the GeForce 2mx."

 

Q: Does this game feature multiplayer options?

 

Randy: "The multiplayer game is one of the best parts of Halo for PC. First of all, the PC version of Halo will be your first opportunity to properly play Halo on the internet – which is very exciting for us. Secondly, we’ve added lots of new features: New vehicles (ground and air), new weapons, new maps, new game options – it’s really exciting and we’re having lots of fun testing' at Gearbox."

 

 

Q: Is the storyline exactly the same as it was for the Xbox version or are there 'surprises' along the path?

 

Randy: The story and structure will be the same. The dramatic story line, the cut-scenes, the musical score and the important game play elements (AI, physics, combat dialog, humor…) are all the elements that came together to create the Halo experience. They are flawlessly making it into the PC version of the game."

 

Q: Halo is as intense a shooter game as has been developed in the past year. What do you think are the elements that comprise a top FPS style game, and how does Halo fit that bill?

 

Randy: "The most important consideration relates to what we call the player’s feedback loop. It relates the movement of the character and the responsiveness of the controls. It encompasses the feedback the game generates when I walk, jump, fire my weapon or drive vehicles. There’s a certain "feel" that is just right in the good FPS games and terribly wrong in the bad ones. Despite our attempts to quantify all of the factors and turn the tuning of the feedback loop into a science, it turns out to be very much influenced by instinct, subtlety and 'feeling.' "

 

Q: One of the biggest trends at E3 this past year was incorporation of the rag-doll effect into the FPS genre. Where do you think the genre is heading? What elements of Halo do you think contributed to the advancement of the genre?

 

Randy: "Halo really uses physics well – not because of 'rag doll' but because a more complex than usual physics model is built into the game play surrounding things like vehicles, grenades and other important combat factors. Sure, it’s great to see an alien you’ve blown up get thrown 50 feet through the air only to collapse into a crumpled heap against some rocks, but it’s much better when you’re in a Ghost and you’ve just pulled off a 360 flip by using the hovercraft to jump off of an oncoming tank! Halo proved that physics directly tied to game play is infinitely more exciting than physics as a result of some kind of damage you’ve done – this is the thing that other FPS games are just now starting to mimic."

 

Q: The Halo sequel is heading for the Xbox. Is there a chance that it will port to the PC down the road? What criteria do you look at when determining what ports to another platform?

 

Michel: "Will Halo 2 be on the PC? We simply don’t know – Bungie hasn’t made that decision yet and probably won’t for some time. We are excited about the PC version of the original Halo game – we play lots of it in the studio! We are extremely focused on delivering a kick-ass Halo sequel to our fans. Our demo at E3 scratched the surface of our ambitions and delivering on that promise is what we are passionately hard at work on."

 

Q: What do you consider to be the most memorable, most intriguing, or most enjoyable aspects of Halo?

 

Randy: "Right now, Gearbox is heavily involved in 'testing' the new multiplayer features of the game. I find myself waking up in the middle of the night after dreaming about dog fighting in the Banshee (Covenant fighter craft) or blowing up enemy positions with the mortar (Covenant Fuel Rod Gun) as part of a team coordinated attack."



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