News

AC2 May Patch Offers Content Changes

New missions available in Kingdom-versus-Kingdom war

The patch for Asheron's Call 2 went live on May 19. This latest patch offers new content as well as some changes to the system as well as some fixes. According to the news posted on http://ac2.turbinegames.com/index.php?page_id=221, the new patch features include:

New strength is found in ancient relics...

While the Order of Dereth was the first Kingdom to seize an Elder Mine and tap into its power, this monopoly did not last for long. Spies and traitors abound in Dereth, always eager to trade secrets for gold. Soon the Dominion and the Shadows claimed their own mines and constructed the devices needed to infuse their warriors with Elder strength. Along with the recently-constructed Kingdom fortresses, these mines have become prime targets for attack.

Though the Order's aggressive stance worries the other Kingdoms, they are busy with projects of their own. Naokim still searches for Isin Dule, hoping his ancient lord will know more about the Chaos corruption in the land--and, perhaps, about how to check Aun Tanua's growing power. And elsewhere on Omishan, a new contest challenges the best riders in Dereth to prove their mettle...

New Content

  • The search for Isin Dule continues.

  • New Kingdom versus Kingdom missions for level 25+ players to undertake

  • Gentlemen, start your... mounts!

System Changes

Elder Mines
The Elder Mines have become a much more contentious region of Dereth! Each Kingdom has seized its own mines and is using the power of the Mines to grant an experience boon to its loyal subjects. They are also trying to prevent enemy access to the Mines as much as they can! To receive this experience reward, your Kingdom will need to keep its Guiding Mechanism as upgraded as possible. Otherwise, the power of your Kingdom's experience boon will wane in power. Also, due to these events, the following changes have been made to the Elder Mine regions in May:
The Kingdom conflict regions have been reduced around the Mines, and in most cases, restricted to a small region surrounding the Mine.
A Kingdom no longer needs to kill the Guardian to control the Mine. In fact, the Guardians aren't even around the Elder Mines anymore!
Each Kingdom has reinforced its control of the Elder Mine by surrounding it with creatures loyal to the Kingdom. The outer fringes of these regions are filled with solo statted creatures, while the regions closer to the mine are filled with group statted monsters. You may find hunting these creatures a rewarding experience!
In addition to these changes, you'll find that your character may be occasionally called to defend the Kingdom's mines from an invasion of enemy Kingdom monsters!

Skill Changes

  • The Lugian Juggernaut skill “Catastrophe” has new visual effects

Item Changes

  • The maximum stack size of gold in player inventory has been increased to 250,000

  • The value of the Attuned Chaos Crystal has been reduced to 25,000 Gold

  • Ebon Mana Charges are now attuned

Content Changes

  • The Chaos Eidolon Quest has been temporarily removed for the May patch while we rework the quest to resolve the monster-loading issues. The floating eyeball NPC on the Chaos Plane "forts" level and the quest-bestowing NPC Rodan in Osteth have been removed.

  • The Virindi Adumbrator, Order Intelligencer, and Shadow Agent can no longer be found near the faction shrines at Ikeras.

  • The Olvidan family may still have some work for adventurers, but Thromer Olvidan has departed Linvak, and is said to have been given a high position in the Dominion.

  • Aun Tanua, rescued from the Prison of Despair, has assumed a leadership role in the councils of the Order of Dereth.

  • The retry timer on the quest for helping improve your Kingdom's Fort has been reduced to 2 days, 18 hours. Due to this change, we've also reduced the experience reward from 5% of level to 3%.

  • Players seeking to revisit Cacophos should contact Theoter, who will return you to that accursed island. For a price.

  • The retry timer on the quest bestowed for helping assault an enemy's Kingdom Fort and destroying their Guiding Mechanism has been reduced to 1 day, 18 hours. Due to this change, we've reduced the experience reward from 2.75% of level to 1.5%.

  • The enormous Turrets outside the Kingdom forts now do more damage and are harder to evade. However, since they now do more damage, the re-spawns on the Vigor Charge items found inside the Kingdom Forts has been increased from 15 seconds to 45 seconds.

  • The re-spawn on the Anguished Revenants found in the Abyssal Core is now 15 minutes.

  • The spawn duration of the Shattered Mechanisms, which appears after the Guiding Mechanism has been destroyed, has been reduced from 5 minutes to 2.5 minutes.

  • Due to player feedback regarding the "Fate of the Scholars" quest, the quest is now distance restricted. This should prevent a player on Osteth failing a group of players on Linvak Massif.

  • Monsters spawning close to the Battlegrounds bridge have backed off a bit

  • Some Golems, Shadows, and Virindi have learned a new trick or two

Miscellaneous Changes and Fixes

  • The question mark hanging over the heads of many NPCs has been removed

  • The Vesayan Portal Beacon Blowout Quest text now refers to the East Vesayan Outpost, instead of the non-existent South Vesayan Outpost.
    The Armor Level for the Hero version of the Robe of Sustentation was incorrectly generating as 10. We fixed this, since not many heroes are happy with an armor level of 10.

  • We've added an icon indicator for the rare item effect “Frangere”. Also, the Frangere effect will now block armor-reducing effects 40% of the time instead of 100%.



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