News
ACTIVISION®, SPARK AND CRITERION COMBINE EXPERTISE IN NEW RELATIONSHIP
RenderWare to support
delivery of new Call of DutyTM:
Finest HourTM
May 12, 2003 - Criterion Software®,
the world's leading provider of game development solutions, has announced that
leading video game publisher Activision, Inc. (Nasdaq: ATVI) and recently formed
developer Spark have joined forces with RenderWare®
for their upcoming first person action title, Call of Duty: Finest Hour, which
is being developed for PlayStation®
2 computer entertainment system, NINTENDO GAMECUBETM
and XboxTM video game
system from Microsoft.
In Call of Duty: Finest Hour players will be able to experience the cinematic
intensity and the chaos of battle as never before - through the eyes of ordinary
soldiers fighting together as a squad through the epic moments of World War II.
Featuring an immersive storyline, players will take on Nazi forces through a
variety of squad-based missions set among WWII's legendary battlefields of
Europe and beyond. Additionally, players will be able to experience the war from
multiple perspectives, fighting as soldiers from an alliance of countries as
they battle the Nazi regime and attempt to turn the tide of war.
Spark, a newly formed studio comprised of 28 of the individuals who developed
titles in the Medal of HonorTM
console and PC series, including several of the production leads, will
specifically be using RenderWare®
Studio and RenderWare®
Platform to help manage the complexity of multi-platform development; ensuring
the team can meet technical needs and maximize the time and resources spent on
developing awesome gameplay.
Working closely with both the Spark and Activision teams, Criterion's developer
relations team will be providing comprehensive and dedicated technical support
for the timely completion of the title.
"As a new game developer, with a group of incredibly strong designers, artists
and animators, we needed a production solution that could allow everyone to
start working right away," commented Craig Allen, CEO of Spark. "RenderWare
Studio and the RenderWare Platform allowed our engineering group the ability to
focus their skills on the unique challenges of our title, knowing that the rest
of the team has the necessary tools and technology to start creating our game
from day one. As a group that is focused on artistic excellence, we are excited
to announce this partnership as the RenderWare system will allow us to provide a
richer gaming experience for our audience while reducing the overall production
risks and costs associated with core engine development."
"Spark's talent and vision coupled with RenderWare's developer-friendly
technology will allow us to bring home the most authentic and fun WWII
first-person action console game ever in Call of Duty: Finest Hour. Using the
RenderWare Studio technology allows Spark to focus from the beginning on fun
gameplay features and helps them to build very realistic detailed environments,
rather than spending time creating the underlying engine," comments Mark Lamia,
Vice President, North America Studios at Activision.
David Lau-Kee, CEO, Criterion Software comments, " We're delighted to be
providing Spark with our technology and top tier support, and at the same time,
strengthening our relationship with Activision. The combination of the three
companies' unique expertise and a strong relationship built on true
understanding of our audience is a powerful force, and we are looking forward to
the game being completed and people enjoying the results of Spark's hard work
and talent."
Call of Duty: Finest Hour (GC)
Call of Duty: Finest Hour (PS2)
Armed & Dangerous (XB)

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