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FOR IMMEDIATE RELEASE INTERPLAY PROUDLY ANNOUNCES HUNTER: THE RECKONING FOR XBOX
Vampire Hunters Wanted: It’s Time to Save the World
IRVINE, California, April 30, 2001- Digital Mayhem, a division of Interplay Entertainment Corp. (NASDAQ:IPLY), proudly announced today that Hunter: The Reckoningä is currently in development for the Xbox™ video game system from Microsoft. Hunter is a thrilling action-adventure game based on the mysterious characters and spine-tingling fiction found in the popular role-playing game Hunter: The Reckoning and the mystifying World of Darknessä universe in which it is based. Developed by High Voltage Software, Inc. for Digital Mayhem using the AtlasTech Game Engine™ licensed technology, and based on the popular license from White Wolf Publishing, Inc., Hunter: The Reckoning is scheduled to ship Q1, 2002.
“Hunter is one of those rare licenses that is perfectly tailored for gamers worldwide,” said Interplay CEO Brian Fargo, “Xbox, with its advanced technology and features, is the perfect platform for this ambitious project. We are delighted to announce Hunter as our first exclusive Xbox title.”
“We believe High Voltage and Digital Mayhem will bring their our own brand of creativity and gaming expertise to this unique license,” stated Jim Molitor, Division Director for Digital Mayhem, “With Hunter, gamers will experience the pure fun of an advanced Xbox action game while also being immersed in the rich fiction of White Wolf’s World of Darkness.”
Played from a third person perspective, Hunter immerses players in the nightmarish setting of the modern day Hunter. Denizens of the night disguised as everyday mortals co-existing with other society members plague this macabre world. Players thrust into this world soon learn that they have the ability to see these creatures for what they are and are compelled to destroy them in order to save humanity from the threat of eternal darkness. Players will assume the role of one of four Hunter characters, each imbued with supernatural abilities that become more diverse and powerful as players progress through the game. Hunters are also able to find and make use of Glyphs, glowing symbols on the ground, which enhance their ability to combat the undead.
“We are very pleased to be partnering with Interplay and Digital Mayhem on this extraordinary property,” stated Kerry Ganofsky, Chief Executive Officer of High Voltage. “We believe our definitive efforts will result in the ultimate action-adventure experience for Xbox.”
Throughout the game’s many gothic environments, including a prison execution chamber, a ghoulish cemetery, and a chilling train station, players will face down over 30 creature variants from bloodthirsty vampires to unstoppable legions of the walking dead. To help slayers battle their prey, Hunter features an arsenal of weapons including swords, shotguns, axes, and flamethrowers.
Additionally, Hunter supports cooperative four-player multiplayer. The game dynamically scales its difficulty to accommodate the number of players in the game. In cooperative mode, players will interact with one another allowing them to battle the undead and heal fellow Hunters that have fallen prey to the deadly creatures.
About Xbox Xbox (http://www.xbox.com/) is Microsoft's future-generation video game system that delivers new and unforeseen gameplay experiences. With more than three times the graphics performance of the newest generation of game systems, Xbox unleashes game designers' creativity to produce games that are challenging, exhilarating, surprising, and fun. About White Wolf Since their entry in the Roleplaying Game market in 1991, White Wolf Publishing, Inc. has grown and maintained an average marketshare of 26%. With collective books sales in excess of 5.5 million copies during this time, White Wolf is one of two undisputed world wide publishing leaders for pen and paper roleplaying games. Their properties have been licensed into television series, comic books, action figures, professional wrestlers, a myriad of merchandising and of course, video games
About High Voltage High Voltage Software, Inc. was founded in 1993 and has been crafting games for three generations of consoles and the PC. The Chicago-based developer boasts a resourceful mix of the gaming industry’s brightest young talents and skilled, veteran developers. Imaginative design, powerful proprietary technology, and a proven development process have made High Voltage Software a fierce competitor in the entertainment industry. Some recent hits include: LEGO Racers, NBA Inside Drive 2000, All Star Baseball 2001, Quarterback Club 2001, and Ground Control: Dark Conspiracy.
About Interplay Interplay Entertainment Corp. is a leading developer, publisher and distributor of interactive entertainment software for both core gamers and the mass market. Interplay currently balances its development efforts by publishing for personal computers as well as current and next generation video game consoles. Interplay releases products through Interplay, Shiny Entertainment, Digital Mayhem, Black Isle Studios, 14° East, its distribution partners and its wholly owned subsidiary Interplay OEM, Inc. More comprehensive information on Interplay and its products is available through its worldwide web site at http://www.interplay.com. For investor relations’ inquiries, please contact Patrick Sutton (pat@liolios.com) or Christopher Rosgen (chris@liolios.com) at Liolios Group, Inc. (949) 574-3860.
Safe Harbor Statement under the Private Securities Litigation Reform Act of 1995: Statements contained in this release except for historical information are forward-looking statements that are based on current expectations and involve risks and uncertainties. Without limiting the generality of the foregoing, words such as ``may,'' ``will,'' ``expect,'' ``believe,'' ``anticipate,'' ``intend,'' ``could,'' ``estimate,'' or ``continue'' or the negative or other variations thereof or comparable terminology are intended to identify forward-looking statements. The risks and uncertainties inherent in such statements may cause actual future events or results to differ materially and adversely from those described in the forward-looking statements. For example, there can be no assurance that the games will ship in the projected time frame or that they will be as popular as the Company presently anticipates. Additional important factors that may cause a difference between projected and actual results for Interplay include, but are not limited to, future capital requirements, that equity or bank financing will be available on terms satisfactory to the company or at all, risks of loss of the Company's listing on the Nasdaq National Market, risk of delays in development and introduction of new products, dependence on new product introduction which achieve significant market acceptance and the uncertainties of consumer preferences, risks of product returns and markdown allowances, dependence on third party software developers for a significant portion of new products, risks of rapid technological change and platform change, intense competition, seasonality, risks of product defects and resulting returns, dependence upon licenses from third parties, risks associated with, dependence upon third party distribution, dependence upon key personnel and risks associated with international business, intellectual property disputes and other factors discussed in the Company's filings from time to time with the Securities and Exchange Commission, including but not limited to the Company's annual reports on Form 10-K and the Company's subsequent quarterly filings on Form 10-Q. Interplay disclaims any obligation to revise or update any forward-looking statements that may be made from time to time by it or on its behalf.
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Hunter: The Reckoning © 2001 Interplay Entertainment Corp. All rights reserved. AtlasTech Game Engine trademark 2000 High Voltage Software, Inc. All rights reserved. Developed for Interplay Entertainment Corp. by High Voltage Software, Inc., under license from White Wolf Publishing, Inc. White Wolf and Hunter: The Reckoning are registered trademarks of White Wolf Publishing, Inc. All rights reserved. Interplay, the Interplay logo, “By Gamers. For Gamers.”, Digital Mayhem and the Digital Mayhem logo are trademarks of Interplay Entertainment Corp. All rights reserved. All other copyrights and trademarks are property of their respective owners.”
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