News

April 26, 2006

NEW TECH LEVEL FOR Rush for Berlin

Paradox Interctive and Stormregion confirm the new 3D technology standard for their upcoming RTS game Rush for Berlin.

"We have been improving the technology significantly over the past months, e.g. the latest version of the proven Gepard engine fully supports Pixel Shader 3.0 now. The 3D engine delivers amazing pictures and creates a cinematic feeling. Moreover, our team for story writing and cutscenes previously worked in the TV and film industry. This guarantees a great plot and mission development. Our mission design and the Gepard technology have been highly rewarded in the past with our releases of Codename: Panzers. We are sure to surpass that quality in our upcoming strategy hit Rush for Berlin in May 2006," says Tamás Szerémy (Development Director, Stormregion)

Detailed Technological Features

  • The further developed GEPARD engine provides full 3D display.

  • Support of Shader 3.0 technology.

  • Realistic 3D effects: explosions, fire, smoke and flying particles, muzzle fire and smoke, exhaust fumes, smoke grenades, splashing effects and many more.

  • Realistically modelled units: dynamic suspension, knockback on acceleration and braking, weapons recoil.

  • A vast amount of polygons per object: buildings, bridges, power plants, castles, trains, trams, tanks and other vehicles as well as soldiers.

  • Objects cast real-time shadows on themselves, the terrain and other objects.

  • Environment mapping, e.g. bridges and clouds are reflected in water.

  • Light and bump mapping / T&L.

  • Supports graphic resolutions up to 1600 x 1200.

  • Areas out of sight are covered by a fog of war - also indicated on the mini map.

  • Use of the Miles Sound System for a complete 3D environment.

  • Included SFX are: engine noises, shot effects, explosions, sound of footsteps, distant artillery noise, drizzle of rain, thunder effects, birdsong, splashing of water, wind, etc.

  • Units talk in the style and language specific to their nation. There are both single acknowledgments and longer dialogues.

  • Supports wav and mp3 files as sound resources.

  • Positional sounds are managed dynamically in groups based on the listener's position.

  • Dedicated 2D voice channels.

  • Streaming playback of mp3 files.

  • Separate volume controls for different sound types and 3D space mirroring for reversed stereo channels.

About the Game Top developer Stormregion is going one step further in this release. The 3D real-time strategy game Rush for Berlin depicts what might have happened if a new leadership had faced up to the advancing Allies and Russia, following Hitler's removal from power. What if they had deployed the already developed super weapons?

Your first aim is to win the race for Berlin in 1944 - 1945. Playing on the side of the Americans, will you succeed in hoisting the US flag on the “Reichstag” before the Red Army? Prepare yourself for a visually luxurious strategy hit that focuses on the enjoyment of the game: tactical WWII war gaming full of fresh ideas. Officers have special abilities and acquire new skills at every level. And the time factor will be introduced as a resource in a game for the first time.

Paradox Interactive publishes the World War II title Rush for Berlin in the United States and Canada under license. The race begins, MAY 2006. For further information on the latest hit from the creators of Panzers, please visit Rush for Berlin.

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For More Product Information
Rush for Berlin (PC)