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For GodGames Contact: Andrea Schneider/Gaspar Sciacca TSI Communications 212-696-2000 aschneider@tsicomm.com/gsciacca@tsicomm.com
FOR IMMEDIATE RELEASE
An Official Decree from the Royal Court of GodGames Details on FireFly Studios' Stronghold Revealed
Free Mini Game Castle Attack Offers Sneak Peek at Siege Action
Dallas, TX, April 19, 2001 - Hear ye! Hear ye! By order of the royal high-end computer and video game publisher GodGames (www.godgames.com) and sovereign game developer FireFly Studios, the time to expand the kingdom is now. All PC subjects are hereby called to ready their arms and establish their own castles. To facilitate this decree, GodGames and FireFly Studios have revealed details on FireFly Studios' Stronghold, a ground-breaking, upcoming PC castle sim game that combines building and community management with intense real-time strategy (RTS) combat. Simmers are henceforth challenged to design and defend their own castles, manage the castle community and prepare for the inevitable -- a siege attempt. Stronghold will include a multiplayer mode allowing players to form alliances and compete for total kingdom control over local networks or the Internet. Stronghold will be released in the fall of 2001. Additional Stronghold information and screenshots are available at www.fireflyworlds.com. For a preview of castle-siege action, gamers can download Castle Attack, a free mini-game available at http://www.fileplanet.com/index.asp'file=59108. GodGames and FireFly Studios will be giving in-depth demos of Stronghold at the upcoming Electronic Entertainment Expo (E3), held in Los Angeles, CA on May 17-19.
"Placing players in the heart of medieval combat, Stronghold combines RTS combat gaming with a richly detailed castle builder, realistically simulating all aspects of medieval life from lords and knights to peasants," said Simon Bradbury, lead programmer and co-founder of FireFly Studios. "This game breaks new ground in the genre by combining real world environments and self-sufficient communities with true to life RTS interaction."
Gameplay Set in Medieval Europe, Stronghold challenges players' strategic building, resource management and RTS combat skills. Stronghold players become the rulers of a virtual medieval world with each decision and policy they implement. They decide how to regulate taxes and rations, when to offer free ale or hold fairs, as well as many other policies that will have an impact on their citizen's lives. Players work to build and protect their castle and ultimately will mount an invasion to dominate the enemy's fortress. A campaign-style storyline develops through narrative and in-game interaction. Stronghold's multiplayer mode supports up to eight players over the Gamespy Internet gaming service and LAN connections. Players can choose to compete in the multiplayer mode for control over their respective castles or work together on the same castle, assigning control over aspects such as troops and resources management in a cooperative mode.
Building Stronghold presents missions in the form of more than 20 building goals. Players begin by establishing a community through the construction of basic housing. As villagers arrive and join the aspiring kingdom, players may build workshops to produce necessary resources for castle development and defense equipment. Throughout each mission, players are challenged to take on more responsibilities such as creating mining operations, adding new workshops, and constructing various castle elements like walls and defense mechanisms. Over 30 types of walls, towers and anti-siege equipment are available, varying in cost, stability and efficiency. Additionally, virtual builders have access to various castles-specific features such as moats, drawbridges, secret gates and keeps.
More than 50 unique workshop structures provide different benefits and services. These structures include bakeries, grain mills, armories, blacksmiths, fletcher shops, mining facilities and quarry sites. As players make necessary improvements, attacks on the castle become more advanced and increasingly difficult to defend. Attacks include ones from animals to full-blown army versus army siege combat. Gamers improve their castle's functionality by strategically planning the castle layout defenses and production facilities. Proper planning will yield a self-sufficient castle capable of enduring a siege threat.
Resource Management To increase their prosperity, gamers manage various aspects of the village including crop supplies, storage facility maintenance and farmland preservation. Balancing mining efforts will help provide sufficient building resources like stone and iron. Gaming lords must also regulate taxes to keep the economy in check. Players can increase loyalties by properly managing the game's resource elements.
All Stronghold management aspects are simplified by the utilization of adjustable global settings and permanent onscreen controls which eliminate the need for players to micro-manage the game through more traditional sim genre controls such as lassoing. Additionally, personnel resources are simplified through the automatic creation of peasants and work assignments.
Combat Stronghold's combat elements focus on castle defense. Players must form and maintain an army to simultaneously defend the castle from enemy invasion and attempt to overtake the opposition's castle, thus winning the game. By creating various training facilities, players gain access to several different troop types, such as knights and archers, as well as more unique ones like siege engineers, tunnelers and 'storming' ladder bearers. Troops make use of various forms of mobile equipment such as siege towers, battering rams, balistas and catapults. Troop control is handled directly through the easy-to-master permanent onscreen control system.
Castle Attack Castle Attack is a side-scroller style adventure mini-game based on aspects of FireFly Studios' Stronghold. Available for free download at http://www.fileplanet.com/index.asp'file=59108, Castle Attack places gamers in control of three archers who must defend building troops from attackers bent on halting their efforts to complete a castle tower. The mini-game features exclusive Stronghold screenshots. About FireFly Studios FireFly Studios is a London based computer games development company formed in August 1999. Simon Bradbury, Eric Ouellette and David Lester launched FireFly after working together on the production of a number of high profile and commercially successful strategy games including the Caesar & Lords of the Realm series.
FireFly Studios goal is to create compelling new worlds for people to play in. We aim to provide a richer environment for the player by continually increasing the level of visual and coded detail in our game worlds. Our expertise is in creating strategy based sim games and we will continue to evolve the genre by combining detailed visuals, in depth game play, compelling characters and an easy learning curve. If we have done our job well, players will be able to see the world they have built come to life and take on a personality of its own.
About GodGames GodGames is a high-end computer and video game publisher located in Dallas and Austin, Texas. A wholly owned subsidiary of New York-based Take-Two Interactive Software (NASDAQ: TTWO), GodGames specializes in delivering games from top independent development studios worldwide. GodGames utilizes the global resources of its parent company and sister label, Rockstar Games, to bring these titles to gaming enthusiasts worldwide on a wide range of platforms. Key titles include the Railroad Tycoon II series, Duke Nukem Forever, Oni, Rune, the 4x4 EVO series, Max Payne, the FLY! series, Tropico, Darkstone, and many others. For a complete title listing and further information on GodGames, refer to http://www.godgames.com.
Take-Two Interactive Headquartered in New York City, Take-Two Interactive Software, Inc. is an integrated global developer, marketer, distributor, and publisher of interactive entertainment software games and accessories for the PC, PlayStation, Nintendo 64, Nintendo Game Boy Color, Sega Dreamcast, PlayStation®2 and the Xbox'. The Company publishes and develops products through various wholly owned subsidiaries including: Rockstar Games, GodGames, TalonSoft, Joytech, DMA Design, PopTop, Global Star and under the Take-Two brand name. The Company maintains sales and marketing offices in Cincinnati, New York, Toronto, London, Paris, Munich, Vienna, Copenhagen, Milan and Sydney.
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