News
World War II: Frontline Command signed to Strategy First for North America!
Montreal, Canada. April 3rd, 2003
-- Publisher Strategy First Inc and developer The Bitmap Brothers have teamed up
to bring World War II: Frontline Command to the North American gamer just in
time for summer.
“We are very pleased to be publishing a game from the distinguished Bitmap
Brothers, who have a reputation for being a top quality development studio,”
says Steve Wall, Vice President Acquisitions for Strategy First. “World War II:
Frontline Command is a perfect fit for SFI's lineup and we're looking forward to
bringing another outstanding strategy title to the market, as well as fostering
a long relationship with Bitmap Brothers.”
The year is 1944 and as Allied forces prepare for the D-Day invasion, your
squads of elite paratroopers land in occupied France to disrupt the entrenched
Axis forces. Utilizing a fully realized 3D engine, this action strategy title
offers gamers incredibly realistic visuals, coupled with a highly advanced AI
system, which allows for intelligent and adaptive game play. Such is the level
of depth and detail; the game features a ‘Hearing’ system, where units not in
‘Line of Sight’ can be detected if they are within hearing range. It also
features an advanced ‘Morale’ system, where units’ confidence in battle is
varied by the situations and decision of the commanding officer – YOU!
With over 23 historically accurate units per side and 25 single player missions,
the war effort does not end there, as all 25 missions, plus 10 unique missions
are available for multiplayer via LAN and the Internet using GameSpy. Using real
World War II archive footage and a professionally orchestrated audio score and
effects, players are immersed into the heart of the action, as machine gun
bullets ricochet off stone walls and the thunderous explosions of mortar fire
echoes across the battlefield.
Key features of World War II: Frontline Command:
A varied and interesting script for background detail and mission briefings.
Debriefings are also awarded to the player upon the successful completion of a
mission.
6 cut scenes using real WWII archive footage, including rare color footage,
which provide an informative and historical update between sub campaigns.
Professionally orchestrated audio scores: authentic, positional sound effects
and professional voice actor recordings.
Intelligent and adaptive AI system that reacts to your strategy as you play,
counterattacking, finding and firing from cover, utilizing captured artillery
guns and deploying infantry within buildings wherever possible. The AI will
retreat when necessary to rearm or heal their forces as you play.
Features a “Hearing” system whereby enemy units that are within range but not
in Line Of Sight can be detected if they are heard by the player’s units.
An advanced “Morale” system that is comprehensive but insightful in nature;
battlefield troops report back differently depending on their morale level. The
morale system also influences the style and actions of the units in play;
“Heroic” actions can be performed when morale is high, for example.
25 Single Player missions that can be played either as a 12-mission “Recruit”
campaign or a 20-mission, non-linear “Veteran” campaign whereby your actions
influence what occurs in forthcoming missions. You will travel from the west
coast of Europe in 1944 right through to Hitler’s Eagles Nest at Berchtesgarden
high within the Bavarian Alps in 1945.
Multiplayer support is included for up to 4 players via LAN and the Internet
using GameSpy, and offering a variety of game styles. There are 10 specific
multiplayer maps and the 25 single player maps can be played upon making 35 in
total. Players can create custom armies from either Allied or Axis sides in
multiplayer mode.
23 real-life, command able WWII units per side, featuring historically
accurate hardware, with a maximum 200 units per map.
World War II: Frontline Command will be released in May 2003. For more
information on this title, please visit
www.strategyfirst.com.
About Strategy First
Strategy First Inc. is a leading developer and worldwide publisher of
entertainment software for the PC. Founded in 1990, the company has grown
rapidly, publishing major games in the industry and simultaneously developing
its own in-house titles such as O.R.B., Disciples II, and Nexagon: Deathmatch.
After winning numerous awards for games such as Disciples: Sacred Lands, Europa
Universalis, Kohan: Immortal Sovereigns and Steel Beasts, Strategy First
continues to push the gaming envelope with its own groundbreaking titles, while
maintaining its reputation as a unique alternative for independent developers
seeking to market their games to a worldwide audience

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