News

March 28, 2006

First Look at Crysis and CryEngine2 from Crytek and EA

New info, movies and screen shots are available for Crysis, the hotly anticipated FPS from Crytek -- the acclaimed developer of 2004’s innovative hit Far Cry.

Crytek CEO Cevat Yerli was recently at GDC with a first look at CryEngine2, the next-generation PC engine that powers Crysis.

Crysis PC screenshots
Click here to see new Crysis screenshots.

CryEngine2 delivers a suite of bleeding-edge technical advances to power gameplay innovation alongside Crytek’s jaw-dropping visuals. A new trailer provides an in-depth look at the advanced lighting, physics and special effects in Crysis.

Click here to download the new trailer.

Volumetric Clouds
Through an advanced Imposter Rendering Technique Crytek delivers volumetric cloud formations that are illuminated in real-time and allow soft fly-throughs. This allows for frantic action when you are fighting aliens in the sky. The clouds also cast realistic shadows on anything lying beneath them.

Real-time Ambient Maps
A first in lighting technology is a real-time implementation of indirect lighting that approximates ambient light intensity. This technology provides realistic ambient lighting. Using this technology Crysis will feature the most realistic lighting without compromising the real-time performance.

Depth of Field
A leak and bleeding free implementation of Depth of Field is shown to support focus changes. Crysis will feature this technology as part of their cinematic gameplay experience. Unfortunately we can not share any further information at the moment….stay tuned.

Motion Blur
The camera, as well as any object on screen, if moved too quickly features directional high quality motion blur. This feature provides a cinematic visual quality supporting what Crytek calls “Video Realism”.

Soft Shadows
All objects cast shadows that are pixel accurate and soft according to the sunlight diffusion; allowing for an unparalleled shadow rendering technology.

Sneak Peak Crysis
A sample combat implementation of a Next Gen Jungle Combat is shown, whilst this is only a part of Crysis, it showcases the leap forward in that area from that experienced in Far Cry. At the end of this video a massive enemy is shown that is definitely not of human nature, it is surrounded in fire, smoke and destruction. You can expect to see more about this enemy at E3.

Hints
You can see destructible vegetation, soft vegetation bending, high-dynamic range rendering, sub surface scattering and many more complementary technologies. This is a small part of the technology Crytek are introducing into Crysis. These features will truly make a next-gen experience for the PC gaming community!

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