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ACTIVISION'S TONY HAWK'S PRO SKATER(tm) 3 NAMED CONSOLE SPORTS GAME OF THE YEAR FROM THE ACADEMY OF INTERACTIVE ARTS AND SCIENCES
Santa Monica, CA - March 19, 2002 - Activision, Inc.'s (Nasdaq: ATVI) top-selling game of 2001, Tony Hawk's Pro Skater(tm) 3 was honored with the Best Console Sports Game of the Year award by the Academy of Interactive Arts and Sciences. The award was presented at the 5th Annual Interactive Achievement Awards ceremony, held at the D.I.C.E. Summit in Las Vegas.
"This honor is special because it represents recognition from our peers in the video game industry," said Joel Jewett, President, Neversoft Entertainment. "The credit goes to all the guys on the team whose work and dedication made Tony Hawk's Pro Skater 3 possible."
Tony Hawk's Pro Skater 3 is the revolutionary sequel to the best-selling sports game of 2000. Featuring eight massive levels filled with people, traffic, and other interactive elements, the game's environments are brought to life with richer graphics and advanced special effects. Players can also create their own custom characters with the game's robust Create-A-Skater feature. Choosing from hundreds of options, players can customize the look for each character by choosing gender, height, weight, skin tones, accessories and tattoos. Tony Hawk's Pro Skater 3 is the first online game for the PlayStation 2 computer entertainment system.
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $620 million for the fiscal year ended March 31, 2001.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Japan, Australia, and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.
The statements contained in this release that are not historical facts are "forward-looking statements." The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in Activision's Annual Report on Form 10-K for the fiscal year ended March 31, 2001, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.

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