News
March 16, 2007
Introducing Key Features Found in The Continuum
Seven Lights are continuing with our unveiling of key features found in The Continuum, the premier online collectible war game that blends the best elements of strategy gaming, collectible gaming, RPGs and digital goods into a distinctive game universe where players’ actions affect a gripping narrative, and their customized digital characters develop to change the combat landscape. In this ever-changing land, players develop armies through battles, equipment discovery, and upgrades. Their characters and abilities are built through victory, trade, and purchase.
The game will be releasing in Summer 2007.
Listed below are the next six features in this 2-part series. Point out:
1. PERSISTENT COLLECTION OF CHARACTERS
In The Continuum, the players’ characters stay in their account throughout their experience with the game (versions 1.0, 2.0, 3.0, etc.). As the player gets deeper into the game, they can develop the units in their collection in ‘classic’ RPG fashion— gaining power from abilities, characteristics and equipment. The value of individual characters can increase in very interesting and different ways due to the fact that players have multiple paths for developing not just one character as in an RPG, but developing each unit in their collection. Players will have a higher sense of ownership over their character collection, as they will be able to cultivate it through new expansions and sequels.
2. TURN-BASED SQUAD-LEVEL STRATEGY
Squads explore and jockey for position on one of four opening battlefields to gain the strategic advantage in classic turn-based gameplay. When squads engage, a “combat instance” opens up to reveal the individual characters in each squad. The Combat instances offer players a host of choices for utilizing weapons, abilities and combat actions geared at decimating the opposing forces.
3. BATTLEFIELD EXPLORATION RESULTS IN EXTRA EQUIPMENT FOR PLAYERS
Scattered throughout The Continuum’s Crossworld is an infinite amount of useful objects – stashes from broken civilizations, forgotten weapons and powerful artifacts. Finding these caches puts persistent loot into the inventories of each player, who can then equip and use the newfound treasure and equipment in current and subsequent battles.
4. ROBUST PERSONALIZATION FEATURES
At the account level, every player receives a home page within The Continuum, including statistics from gameplay, accomplishments in the game, personalized information on the player, community features and social networking tools.
At the character level, the player determines every step of each character’s development, i.e. character names, abilities, characteristics and development. In addition, those characters can be placed into distinct armies that are ready for battle with named squads that stay with the player throughout their experience.
5. ACCOMPLISHMENT-BASED REWARD SYSTEM
The Continuum will feature an extensive player and character award system based on everything from winning percentage to number of wins to specific accomplishments on individual battlefields. Players will be rewarded with in-game currency, new characters, exclusive content and more.
6. SCALEABLE GAMEPLAY – FROM SKIRMISHES TO EPIC BATTLES
If players are looking for a small, quick battle, or they want to put their few most powerful characters into a gladiatorial battle, the game will match them with someone who wants the same style of play. Conversely, the player who wants to spend hours out-maneuvering massive armies on the battlefield in epic battles can find that type of match quickly and easily.

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