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SIERRA RELEASES NO ONE LIVES FOREVER 2™ 1.3 UPDATE FOR FREE DOWNLOAD
BELLEVUE, WA (March 12, 2003) - Sierra Entertainment, Inc., a studio of the Games division of Vivendi Universal Publishing, today announced that they have released an update for No One Lives Forever 2: A Spy in H.A.R.M.'s Way™ that contains the two NEW multiplayer mods - Team Deathmatch and Doomsday.
The update will be available Wednesday, March 12th, at 10:00am PST/1:00pm EST via the Sierra Update utility included in No One Lives Forever 2. The 1.3 update includes the following additions:
New Features
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Added Team Deathmatch and Doomsday MP modes.
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Added ability for hosts to specify score values for tags, frags and other mode-specific actions.
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Added FX to weapon respawn locations.
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Added the Server name and IP to system menu when connected to a remote host.
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Added the server name to client score screens.
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Added the ability for hosts to restrict any weapon, ammo type or gear item from the game.
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Added functionality to select custom mods and resources from the launcher.
Gameplay Tweaks
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Added a 30 second countdown timer for multiplayer games with a time limit set.
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Increased multiplayer headshot damage somewhat.
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Increased the max deathmatch score limit to 100.
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Increased the max deathmatch time limit to 60.
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Lowered the splash damage radius of micromissiles somewhat.
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Increased the damage and accuracy of the Gordon SMG.
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Removed snowmobile radar icons from deathmatch to reduce radar clutter.
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Fire bolts have been improved! They now cause mild splash damage and leave behind a residual flame that will burn anyone who walks through it.
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Player bodies in co-op mode now fade to searchable backpacks.
Bug Fixes
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Fixed a bug that would cause the game to crash when launching standalone server from within the game.
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Fixed several memory leaks and crashes that were causing instability in dedicated servers and problems with load times in singleplayer.
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Improved singleplayer quickload times by 33-50% (Depending on level).
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Fixed the bug that was preventing the player from automatically un-holstering their weapon after dismounting a snowmobile.
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Fixed a bug that was preventing minimum spec machines from performing well as dedicated servers. Bandwidth limitations still apply.
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Fixed problems with camera rotation after slipping on a banana.
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Coop: Players should no longer automatically fire their weapon after being revived if they were firing when they died.
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Coop/Team modes: Added the ability to remove your revivable body (but the respawn timer remains)
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Hats and other player model attachments should no longer appear before the player is actually in the game.
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Electrical darts now properly display their FX when they hit a surface.
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The T3 and custom bandwidth options for Internet servers now work correctly. Please see the updated serverreadme.txt in your main Nolf2 installation folder for details on setting custom bandwidth.
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Fixed the bug where bananas would "detonate" on bodies and backpacks.
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Players already affected by non-lethal damage cannot be tagged again until 2 seconds after the effect wears off.
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Characters should no longer have weird pitch angles when they slip on a banana or are sleeping.
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Players under the influence of poison, fire and glue damage will animate normally if they fire a weapon.
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Co-op: Players on snowmobiles when a game is saved will be standing next to them in loaded games. This fixes problems with unusable snowmobiles if some players don't rejoin.
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Fixed a bug where zooming out after targeting a player sometimes left the player's name onscreen.
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Fixed a bug preventing joysticks from being disabled.

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