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SIERRA RELEASES NO ONE LIVES FOREVER 2™ 1.3 UPDATE FOR FREE DOWNLOAD

BELLEVUE, WA (March 12, 2003) - Sierra Entertainment, Inc., a studio of the Games division of Vivendi Universal Publishing, today announced that they have released an update for No One Lives Forever 2: A Spy in H.A.R.M.'s Way™ that contains the two NEW multiplayer mods - Team Deathmatch and Doomsday.

The update will be available Wednesday, March 12th, at 10:00am PST/1:00pm EST via the Sierra Update utility included in No One Lives Forever 2. The 1.3 update includes the following additions:

New Features

  • Added Team Deathmatch and Doomsday MP modes.

  • Added ability for hosts to specify score values for tags, frags and other mode-specific actions.

  • Added FX to weapon respawn locations.

  • Added the Server name and IP to system menu when connected to a remote host.

  • Added the server name to client score screens.

  • Added the ability for hosts to restrict any weapon, ammo type or gear item from the game.

  • Added functionality to select custom mods and resources from the launcher.

Gameplay Tweaks

  • Added a 30 second countdown timer for multiplayer games with a time limit set.

  • Increased multiplayer headshot damage somewhat.

  • Increased the max deathmatch score limit to 100.

  • Increased the max deathmatch time limit to 60.

  • Lowered the splash damage radius of micromissiles somewhat.

  • Increased the damage and accuracy of the Gordon SMG.

  • Removed snowmobile radar icons from deathmatch to reduce radar clutter.

  • Fire bolts have been improved! They now cause mild splash damage and leave behind a residual flame that will burn anyone who walks through it.

  • Player bodies in co-op mode now fade to searchable backpacks.

Bug Fixes

  • Fixed a bug that would cause the game to crash when launching standalone server from within the game.

  • Fixed several memory leaks and crashes that were causing instability in dedicated servers and problems with load times in singleplayer.

  • Improved singleplayer quickload times by 33-50% (Depending on level).

  • Fixed the bug that was preventing the player from automatically un-holstering their weapon after dismounting a snowmobile.

  • Fixed a bug that was preventing minimum spec machines from performing well as dedicated servers. Bandwidth limitations still apply.

  • Fixed problems with camera rotation after slipping on a banana.

  • Coop: Players should no longer automatically fire their weapon after being revived if they were firing when they died.

  • Coop/Team modes: Added the ability to remove your revivable body (but the respawn timer remains)

  • Hats and other player model attachments should no longer appear before the player is actually in the game.

  • Electrical darts now properly display their FX when they hit a surface.

  • The T3 and custom bandwidth options for Internet servers now work correctly. Please see the updated serverreadme.txt in your main Nolf2 installation folder for details on setting custom bandwidth.

  • Fixed the bug where bananas would "detonate" on bodies and backpacks.

  • Players already affected by non-lethal damage cannot be tagged again until 2 seconds after the effect wears off.

  • Characters should no longer have weird pitch angles when they slip on a banana or are sleeping.

  • Players under the influence of poison, fire and glue damage will animate normally if they fire a weapon.

  • Co-op: Players on snowmobiles when a game is saved will be standing next to them in loaded games. This fixes problems with unusable snowmobiles if some players don't rejoin.

  • Fixed a bug where zooming out after targeting a player sometimes left the player's name onscreen.

  • Fixed a bug preventing joysticks from being disabled.



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No One Lives Forever 2: A Spy in H.A.R.M.’s Way (PC)