News
February 17, 2006
Torino 2006 ™ The Official
Mobile Phone Game of the Olympic Winter Games
I-play, the
mobile games company, today announced the North American and European launch
of
Torino 2006(TM) - Official Mobile Phone Game of the Olympic Winter Games .
I-play secured the exclusive license to develop a mobile phone game based on the
2006
Olympic Winter Games in Torino, Italy from International Sports Multimedia Ltd
(ISM), exclusive licensee of the International Olympic Committee (IOC) for
Interactive Entertainment Software. This is the first mobile phone game title
ever to be officially licensed by the IOC.
Developed in close cooperation with ISM and the Organizing Committee of the
Torino 2006 Olympic Winter Games to ensure the authenticity of the game, Torino
2006™ captures the excitement and passion of the 2006 Olympic Winter Games on
mobile phone, allowing mobile phone users worldwide to test their skills at a
number of disciplines.
The game features four of the signature Olympic Winter Games disciplines:
Downhill Skiing, Ski Jumping, Curling and Bobsleigh.
The game’s Downhill Skiing discipline, reflecting the most spectacular Alpine
Skiing specialty, involves launching the skier in the ‘tucked up’ position to
maximize aerodynamics and efficiency; choosing the shortest trajectories; and
flowing through the course as smoothly as possible to maintain maximum velocity,
taking care to avoid time penalties due to missed gates.
In Ski Jumping, perfecting the launch is critical in order to get maximum height
and distance. Players must fight the wind to keep from veering off-course and
focus on the distant landing point. From the heights of the ski-jump, players
defy the laws of gravity, using power, precision and nerves of steel. The
smallest of errors will compromise the entire jump.
With Curling, the focus is to deliver a smooth granite stone across an expanse
of ice with pinpoint precision to the target. To get your player’s team closer
to the centre of the target than the opposing team, all four team members must
be involved in every shot, with one carefully delivering the stone, two sweeping
the ice in front of it to regulate friction, and the skipper calling the
strategy.
In the mobile phone game’s Bobsleigh discipline, players must approach the
curves just right in order to maintain maximum velocity and score the fastest
times! The four-person team pushes the sled for 50 meters – a distance which
must be covered in less than 6 seconds to reach a speed of over 40 km/h – before
jumping into the sled and reaching for gold. The trick is to handle the course’s
many banked curves as smoothly as possible, as each bump against the iced walls
adds fractions of a second to the run time.
David Gosen, acting CEO of I-play commented:
“This is an incredibly exciting title to be releasing, especially given that
this will be the first- ever mobile phone game created for an Olympic Games. We
are honoured to have been trusted with the most prestigious brand in world
sports. Designed for the casual gaming market, this game is one thumb gaming at
its best, which real pickup and play appeal. ”
“This release from I-play, Torino 2006™ - The Official Mobile Phone Game of the
Olympic Winter Games, is sure to bring the thrills and chills of the 2006
Olympic Winter Games to mobile phones”, said Raymond Goldsmith, Chairman and CEO
of ISM.

Glink It