Interviews
Could “The Precursors” be the
First True Role-Playing First-Person Shooter?
by
Louis Bedigian
“Our game will be much more dynamic than a typical RPG.”
The Precursors, an upcoming title for PC and Xbox 360, is another game hoping to
successfully merge two existing genres for a new kind of gaming experience. The
two genres in question: RPG and FPS.
Role-playing games, known for their deep and involving worlds and plotlines, and
first-person shooters, known for their intense and unrelenting combat, are not
genres that can be easily matched. However, Sergey Zabaryansky (Director of The
Precursors) believes it is possible. He says there are a lot of good shooters on
the market, but they “don't give you a true freedom of actions.” The same goes
for RPGs – there are good games available, but they are mostly set in fairy-tale
worlds.

“There are good space-sim games, but most of them are not giving you the feeling
of journey,” he says, “where you can land on planets. Any sci-fi bestseller can
show that good stories are always focusing on all these aspects in general, and
not just one of them. So the idea is to re-create the feeling of a young pilot's
adventure in a futuristic-looking universe.”
Sergey believes that the game’s most important part is its RPG content. “Due to
the size of the world, the number of missions you can take from NPC, the freedom
of choices you have, the things that you'd be willing to accomplish, complex
relations between factions and you, and system of perks that improves your hero,
etc. Overall the RPG system looks somewhat close to GURPS (Generic Universal
RolePlaying System), but in fact we've made our own to use in the current
projects. However, the game is much more dynamic than, let's say, Morrowind, and
the combat part works as in any good FPS title.”

The game is coming to Xbox 360 and PC. Are both versions being developed
together with different development teams, or are you working on one version and
will port it over when it's complete?
Sergey Zabaryansky: We are developing one version for both platforms. To
avoid the problem when PC gamers are disappointed with inconvenient console user
interface we are developing two completely different user interfaces for PC and
Xbox 360 versions. For example, PC version has trade window based on drag-&-drop
principle, and meanwhile the console version of the interface is based on "two
lists" principle.
Did you have to develop a specific engine to accommodate The Precursors'
needs, or was an existing engine able to get the job done?
SZ: We are utilizing a proprietary engine called Vital Engine 3,
developed by our company. This is due to the key feature of the game – huge
seamless world where you can go wherever you want. The engine supports
streaming, this helps us to create big but very detailed worlds. It supports
shaders 3.0, all the modern post-effects, such as motion-blur, High Dynamic
Range and others. Most of objects in the game are destroyable, moreover they
usually have zonal damage system, where you can destroy or blow off single parts
of an object, such as limbs or turrets.
Is this strictly a single-player RPG/FPS experience?
SZ: Yes, we are working on making the single player game really
top-notch. We are thinking about the release of a multiplayer cooperative mode
in subsequent add-ons.

What makes this an RPG and not just an FPS?
SZ: First of all, it is an open world game filled with NPCs with their
own story. You can take objectives from these NPCs and accomplish missions for
them. During game play you gain money and experience points. Money can be used
for purchasing different kinds of weapons, bullets, upgrades, vehicles,
medicine, food etc. Meanwhile experience points give you the opportunity to
improve your character and add some perks. Say perk 'diver' will give you more
time to be underwater. If you have a mission to take something from a deep lake
or ocean, you are not able to accomplish it until you have this perk, because
you won't have enough breath to dive to the target.
What can you tell us about the story?
SZ: The story of the game starts when a young pilot, who has just
graduated from a Space Academy, arrives to his native planet Goldin. And there
he is told that some strange and mysterious events had happened in the Galaxy
during the time he was away training. Step by step, the main hero is getting
involved into the vicious circle of events - as one of the few space pilots who
are available and willing to take really arduous tasks, he's sent to search for
the solution to the problems threatening his people's existence. He's working on
this not alone, but together with a small party of "wandering heroes" who are
doing the same. He has to visit a lot of planets and talk with different races
to find out what has happened and how to rescue his native race and all Galaxy.
Who do you control – who is the main hero, and who are the main villains?
SZ: The main hero belongs to the race of Amarns (sort of nomadic humans).
[Humans are still the] dominant race in the galaxy. There are four main factions
of Humans: Amarns, Democratic Union, Empire and Pirates. The majority of
representatives of Alien races are working and living on the planets where high
tech is combined with nearly primitive lifestyle. But the Universe has many
secrets and you can only imagine whom you will meet in your travels. We created
a lot of different enemy types. You will fight against soldiers, robots and
various monsters [that] are unique for each planet.
There will be many vehicles: flyers, mechs, trucks, buggies, etc. As for battle
AI - all enemy AI uses "virtual vision" and "virtual hearing" algorithms. The
political system works so that when you accomplish missions for any faction, you
increase your relation with it, but you inevitably spoil your relations with
some other factions. There's no such entity as Absolute Evil in the game, and
things are often looking deceptive. So the players have to shape the destiny of
the world of "Precursors" themselves.

Let's talk about the gameplay. Is this a fast and frantic FPS like Serious
Sam ? Moderately fast (but very involved) like Halo? Is it closer to a fellow
RPG/FPS, The Elder Scrolls? Or is it different from all of those?
SZ: Overall, our game will be much more dynamic than a typical RPG. We
are focusing on a creation of such a gameplay tempo during fighting as in Half
Life 2. But, of course, there won't be so many scripts used during battles as in
HL2, because the game will mostly take place on the open terrain, and not in the
narrow corridors and confined rooms. In some battles there will be dozens of
monsters that will attempt to surround you, in other ones you will be fighting
against four or five soldiers and vehicles at the same time. We're still
polishing the balance, but certainly the game won't spew hordes of monsters at
you as "Serious Sam". More like, it will be similar to "The Elder Scrolls", but
with "Halo" style combat. We've tried to show some glimpses of that in our
trailer that was unveiled in late October.
What sort of weapons and/or powers do the characters have?
SZ: There are about 15 types of weapons that you can use during the game.
But you can also upgrade your equipment. For instance, you can improve accuracy,
clip size, and effective range for your weapon. Furthermore, you will have a lot
of opportunities to control different types of vehicles; for example, when you
start the game, after completing some missions you will receive your own space
ship. You can fly on the flyer and drive the armored vehicle or battle mech and
so on. One of the key features of "Precursors" are the organic weapons. These
are living creatures which have such natural offensive abilities as, for
example, acid spit. Adequate food is their "ammunition" of sorts. The owner
feeds his "pet" himself; he knows all its vulnerable places, that's why it's not
a problem for him to control it. Don't forget about the space battles. You can
attack all ship, which you see; you can defend friendly ships, or escort the
traders, or destroy the pirates.
Are there any puzzles to solve? Any thought-provoking moments?
SZ: The sci-fi story will bring you a lot of mysterious tasks and some of
them definitely will be not too easy to solve. You will have many opportunities
to train your brain during some quests. Player can choose mission for his taste:
he can attack escorts or defend ships, look for artifacts, destroy or steal
enemy vehicles, infiltrate enemy bases… possibilities are boundless. Also player
can choose more peaceful missions to trade and negotiate with the inhabitants of
various planets. You will even get such tasks where you will have to hack
computers and pick safe locks. Parcels, crates, shelves and different objects
have to be explored by you; there can be various interesting and useful things
hidden in there.

Does the game take place entirely in space? Let's talk about that - the
environments and locations.
SZ: You will spend most of the time on the planetary surface. During your
travel in the world of "Precursors" you will have to visit different planets.
Some of them will be quite similar to Earth, but you will also visit the
planets, which will capture your imagination with unusual locations and
inhabitants, as well as dangerous and strange animals. Whenever you like, you
can choose which planet you want to visit for your taste – the world of red sun,
dune planet or desolate ruins of skyscrapers… or maybe you prefer lush tropic
jungles? In the space you can dock at the space stations, have fun in asteroid
fields, explore space ships of Alien races, but the game will go on in the
meantime.
Since the game is partially an FPS, do you think it's going to be hard for
people to look at the game and see that it's also an RPG? Or is it being
designed to make that point immediately clear?
SZ: Yes, we have such doubts. But we hope that this will not become an
obstacle for anybody to enjoy the game. Firstly, the project is developed in
such a kind that you can try all aspects of the gameplay, from active combat to
trade operations and completion of missions on different planets during the
first hour. Secondly, there are many genre mixes nowadays. Such a great game as
GTA3 also looks like a third person shooter in a big city if you don't get in
the car, and then [if you do] it becomes racing more or less. As far as we know,
it doesn't disturb anyone. It seems to me that the main factor [that] will
influence the success of the game is the quality of the gameplay, technical
performance, and richness of the world.
Thank you for your time.

Glink It