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TASTE THE PAIN IN MIKE TYSON HEAVYWEIGHT BOXING
Codemasters Employs Dynamic New Damage Engine for its Upcoming Hard-Hitting Boxing Game

New York, NY – February 15, 2002 – On April 26, 2002, armchair pugilists worldwide will experience unprecedented graphic realism with the unique PAIN (Polymorphic, Animation & Interpolative Node-mapping) damage engine used in Codemasters’ highly anticipated Mike Tyson Heavyweight Boxing. With gameplay that is aggressive, confrontational and immersive, Mike Tyson Heavyweight Boxing will, for the first time, deliver a videogame that extends the thrill and intensity of heavyweight boxing to the console gaming platform.

The PAIN engine offers an incredibly realistic, near-sim quality facial damage mechanism, which delivers dynamic visuals of boxers’ faces that show off the game’s ability to be the most intense boxing experience on a console to date.  As gamers go mano-a-mano with any one of the featured boxers in the game, they are able to see their opponent’s sweat and blood materialize, as well as bruising and swelling from hard packed punches.

Mike Tyson Heavyweight Boxing’s PAIN engine enables gamers to  truly visualize the impact of their aggressive and powerful punches,” said Jon Hare, the game’s designer.  “It’s incredible to be able to actually see what each of your punches are doing and utilize that in developing your fighting strategy.”

In addition to showing damage, the facial shaping technology of the PAIN engine also enhances the game’s uniquely flexible character creation system.  In Mike Tyson Heavyweight Boxing players create up to four of their own custom boxers; manipulating nearly 40 different parts of the body and head, altering size and even appearance to choose their personal, physical and boxing attributes. With thousands of different character combinations, player’s can even create boxers in their own likeness.

Mike Tyson Heavyweight Boxing’ will make its debut on next generation console systems this Spring.

NOTES:

FEATURED BOXERS:    
Mike Tyson    Frans Botha
Hasim Rahman    Kirk Johnson
Larry Holmes    Chris Byrd
Tim Witherspoon    Oleg Maskaev
Paolo Vidoz    Danell Nicholson
David Tua    Malik Scott
Audley Harrison    Dominick Guinn
Michael Grant    Danny Williams
    
COMMENTATORS FEATURED:    
Bobby Czyz (USA)    
Ian Darke (UK)    

About Codemasters
Established in 1986, UK-based Codemasters is one of Europe's best-selling and profitable game-makers, developing and publishing titles for the console platforms and PC.  Codemasters’ products first appeared on US retail shelves in 1999 and since then they have continued to provide energetic, compelling and innovative entertainment to gaming fans of all genres.  The company’s 2001 offerings included Blade of Darkness and Operation Flashpoint, both of which met with critical acclaim and enormous consumer praise. Richard Darling, the company’s Design Director and co-founder, is renowned as one of the most prolific game designers and has been involved in the creation of 60 of the company’s staggering #1 titles in the UK.  In keeping with the company's mission to remain on the crest of the gaming wave, Codemasters is developing games for online and next generation platforms.  Additional information about the company and its products can be found at www.codemasters.com



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Mike Tyson Heavyweight Boxing (PS2)
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