News
TASTE THE PAIN IN MIKE TYSON
HEAVYWEIGHT BOXING
Codemasters Employs Dynamic New Damage Engine for its Upcoming
Hard-Hitting Boxing Game
New York, NY – February 15, 2002
– On April 26, 2002, armchair pugilists worldwide will experience
unprecedented graphic realism with the unique PAIN (Polymorphic, Animation &
Interpolative Node-mapping) damage engine used in Codemasters’ highly
anticipated Mike Tyson Heavyweight Boxing. With gameplay that is
aggressive, confrontational and immersive, Mike Tyson Heavyweight Boxing
will, for the first time, deliver a videogame that extends the thrill and
intensity of heavyweight boxing to the console gaming platform.
The PAIN engine offers an incredibly realistic, near-sim quality facial damage
mechanism, which delivers dynamic visuals of boxers’ faces that show off the
game’s ability to be the most intense boxing experience on a console to date.
As gamers go mano-a-mano with any one of the featured boxers in the game, they
are able to see their opponent’s sweat and blood materialize, as well as
bruising and swelling from hard packed punches.
“Mike Tyson Heavyweight Boxing’s PAIN engine enables gamers to truly
visualize the impact of their aggressive and powerful punches,” said Jon Hare,
the game’s designer. “It’s incredible to be able to actually see what
each of your punches are doing and utilize that in developing your fighting
strategy.”
In addition to showing damage, the facial shaping technology of the PAIN engine
also enhances the game’s uniquely flexible character creation system. In
Mike Tyson Heavyweight Boxing players create up to four of their own custom
boxers; manipulating nearly 40 different parts of the body and head, altering
size and even appearance to choose their personal, physical and boxing
attributes. With thousands of different character combinations, player’s can
even create boxers in their own likeness.
Mike Tyson Heavyweight Boxing’ will make its debut on next generation
console systems this Spring.
NOTES:
FEATURED BOXERS:
Mike Tyson Frans Botha
Hasim Rahman Kirk Johnson
Larry Holmes Chris Byrd
Tim Witherspoon Oleg Maskaev
Paolo Vidoz Danell Nicholson
David Tua Malik Scott
Audley Harrison Dominick Guinn
Michael Grant Danny Williams
COMMENTATORS FEATURED:
Bobby Czyz (USA)
Ian Darke (UK)
About Codemasters
Established in 1986, UK-based Codemasters is one of Europe's best-selling and
profitable game-makers, developing and publishing titles for the console
platforms and PC. Codemasters’ products first appeared on US retail shelves in
1999 and since then they have continued to provide energetic, compelling and
innovative entertainment to gaming fans of all genres. The company’s 2001
offerings included Blade of Darkness and Operation Flashpoint, both of which met
with critical acclaim and enormous consumer praise. Richard Darling, the
company’s Design Director and co-founder, is renowned as one of the most
prolific game designers and has been involved in the creation of 60 of the
company’s staggering #1 titles in the UK. In keeping with the company's mission
to remain on the crest of the gaming wave, Codemasters is developing games for
online and next generation platforms. Additional information about the company
and its products can be found at
www.codemasters.com

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