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ACCLAIM ENTERTAINMENT, INC. UNLEASHES NEW VIDEO GAME ACTION HERO ON NEXT-GENERATION SYSTEMS WITH 'VEXX'

Eagerly Anticipated Platform Action Title Combines Fierce Combat, Vast Interactive Environments and Hours of Immersive Puzzles and Game Play

 

GLEN COVE, NY, February 11, 2003 - Unleashing an exciting new action hero within the popular platform gaming genre, Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM), today announced that it has shipped its eagerly anticipated title, VEXX, for the PlayStation®2 computer entertainment system, Xbox video game system from Microsoft and Nintendo GameCube.  Developed by Acclaim's internal development studio in Austin, Texas, VEXX is an original game that allows players to assume the role of the title character as he embarks on a heroic, combat-laden quest to seek vengeance on those that enslaved his people.

 

"VEXX illustrates our ongoing commitment to creating new intellectual properties that set industry benchmarks and deliver captivating game play experiences for consumers," said Evan Stein, Vice President of Marketing.  "With incredible graphics, non-stop combat action and  immense levels with puzzles and exploration, VEXX is the premier platform game of 2003."

 

VEXX has been receiving high praise among the dedicated video game media, who had the following to say about the game:

 

"...it's a dream come true for hardcore platforming fans."  - Game Informer  

"Vexx blew me away.  Its grand, majestic worlds look like they were born in some fantasy-writer's dreams."  - Electronic Gaming Monthly 

 "I love the music, the gameplay, universe, and level design and that's an awful lot to love." - Play Magazine

 

"...the game is very meaty, boasting a ton of exploration..." - PSE2

 

"The controls are spot on and the levels offer a lot of variety...a solid overall title."

 - Official Xbox Magazine

 

"A meticulously crafted and pretty 3D platformer." - GMR

 

"One of the best PS2 platformers we've seen.  Packed full of challenges and  well-designed levels, Vexx definitely delivers.  Claws and all, Vexx  grabs onto you  and just doesn't ever let go" - PSM

 

On the forsaken remains of what was once the proud planet called Astara, the villagers of Rockhaven lead difficult but peaceful lives, until the day the Shadowraith, "Dark Yabu," and his minions swept down from the sky.  With terrible ferocity and ruthless efficiency they descended upon the townsfolk, enslaving them to work deep in the caves that surrounded their village.  Dark Yabu murdered the grandfather of the young VEXX, who managed to quietly escape aboard the enemy's windship.  There, locked deep within Yabu's sanctum, was the last pair of War Talons, which leapt from their chest onto VEXX's outstretched hands, and bonded to his arms and giving him special powers.  Prepared to meet his destiny, VEXX embarks upon a heroic quest through volcanic islands, desert temples, frozen citadels, and giant's castles, to confront Dark Yabu high atop the Landspire, save his people, and avenge the death of his grandfather.

 

VEXX offers an array of exciting features, including:

 

·        9 extraordinary worlds, spanning tree canopy villages, mysterious caves, desert temples, underwater cities, frozen citadels and more;

·        Over 70 player objectives throughout 30-hours of game play;

·        Central hub system allows players to travel between worlds at their leisure;

·        Free climbing mode allows players to climb uneven surfaces and dangle beneath overhangs;

·        Day and night cycles with real-time lighting.  Darkness changes the landscape and characters: enemies become more aggressive and the environments become more hostile;

·        Ultra-responsive player controls that reacts instantly to player inputs: players can cancel a move midway through and fire off extensive combo attacks;

·        Hidden sundials allowing players to change the time of day;

·        Advanced environment mapping produce reflections, glows, and highlights on Vexx's metal gloves and knee guards;

·        Highly flexible cinematic camera system;

·        Epic soundtrack and stunning 3D surround sound effects.

 

VEXX is currently available for the PlayStation®2 computer entertainment system, Xbox video game system from Microsoft and Nintendo GameCube, each at suggested retail prices of $49.99.  For more information about VEXX, please visit www.VEXXthegame.com.

 

About Acclaim Entertainment

Based in Glen Cove, N.Y., Acclaim Entertainment, Inc., is a leading worldwide developer, publisher and mass marketer of software for use with interactive entertainment game consoles including those manufactured by Nintendo, Sony Computer Entertainment and Microsoft Corporation as well as personal computer hardware systems.  Acclaim owns and operates five studios located in the United States and the United Kingdom, which includes a motion capture and recording studio in the U.S., and publishes and distributes its software through its subsidiaries in North America, the United Kingdom, Germany, France and Spain.  The Company uses regional distributors worldwide.  Acclaim also distributes entertainment software for other publishers worldwide, publishes software gaming strategy guides and issues "special edition" comic magazines periodically. Acclaim's corporate headquarters are in Glen Cove, New York and Acclaim's common stock is publicly traded on NASDAQ.SC under the symbol AKLM.  For more information please visit our website at www.acclaim.com.

 

Nintendo GameCube and the Nintendo GameCube logo are trademarks of Nintendo.  2001.

"PlayStation'' and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

Xbox is a trademark of Microsoft Corporation in the United States and/or other countries.

 

The statements contained in this release which are not historical facts, are "forward-looking statements." Acclaim cautions readers of this press release that a number of important factors could cause Acclaim's actual future results to differ materially from those expressed in any such forward- looking statements. These important factors, including, without limitation, the financial strength of the interactive entertainment industry, dependence on new product introductions and the ability to maintain the scheduling of such introductions, technological changes, dependence on major platform manufacturers and other factors that could affect Acclaim, are described in Acclaim's Annual Report on Form 10-K for the fiscal year ended August 31, 2002, and Acclaim's subsequent Quarterly Reports on Form 10-Q, all of which were filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.



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