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THQ ANNOUNCES STAR WARS®: EPISODE II ATTACK OF THE CLONES™ FOR GAME BOY ADVANCE
Exclusive Game Based on Star Wars: Episode II Attack of the Clones Scheduled to Release Along with Film Premiere
CALABASAS HILLS, Calif. - February 6, 2002 - THQ Inc. (NASDAQ NMS: THQI) today announced Star Wars: Episode II Attack of the Clones for Game Boy® Advance. Attack of the Clones will be the only game that follows the storyline of the new movie and is scheduled for release spring 2002 coincident with the theatrical release nationwide.
“We are extremely pleased to be the first publisher involved in bringing a Star Wars: Episode II Attack of the Clones branded product to market for Game Boy Advance,” said Alison Locke, executive vice president, North American publishing, THQ. “THQ’s track record as the #1 third party publisher for Game Boy Advance titles makes us an ideal fit with LucasArts in publishing this popular license.”
“Star Wars: Episode II Attack of the Clones will be the first handheld game that allows fans of the Star Wars saga to experience all the drama of Episode II from start to finish,” stated Mary Bihr, vice president of worldwide sales and marketing for LucasArts.
“LucasArts is looking forward to working with THQ to bring this exhilarating title to Star Wars game fans everywhere.”
About Attack of the Clones
With the power of the Force, players will assume the role of three different Attack of the Clones heroes: Anakin Skywalker, Mace Windu and Obi-Wan Kenobi. Players must wield their lightsabers in combat against the mysterious Jango Fett, evil Count Dooku and various other enemies from the Star Wars universe. Star Wars: Episode II Attack of the Clones closely follows the storyline of the film and will feature three different modes of gameplay. First, players will ride their choice of swoop bikes, Republic fighters and speeders in 3D-scrolling, third- person racing. The second mode features space combat. The third mode of play involves side-scrolling lightsaber action. Twelve unique levels take gamers to various Attack of the Clones locations, such as Tatooine, Geonosis and the streets of Coruscant.
About LucasArts
LucasArts Entertainment Company LLC is a leading international developer and publisher of interactive entertainment software for a variety of computer and console platforms. Based in San Rafael, Calif., as well as on the Internet at www.lucasarts.com , LucasArts is one of five companies in the Lucas group which include Lucasfilm Ltd., Lucas Digital Ltd. LLC, Lucas Licensing Ltd., and Lucas Learning Ltd. Lucasfilm is one of the leading film and entertainment companies in the world. Lucasfilm’s businesses include George Lucas’ film and television production and distribution activities as well as the business activities of the THX Group. Lucas Digital, which consists of Industrial Light & Magic (ILM) and Skywalker Sound, provides visual effects and audio post production services to the entertainment industry. Lucas Licensing is responsible for the merchandising of all Lucasfilm’s film and television properties. Lucas Learning creates engaging interactive entertainment products that provide learning opportunities through exploration and discovery.
About THQ
THQ Inc. develops and publishes interactive entertainment software worldwide for a variety of hardware platforms including PC CD-ROM, wireless devices, and those manufactured by Sony, Nintendo and Microsoft. The THQ web site is located at www.thq.com
This press release contains statements that are forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. These statements are based on current expectations, estimates and projections about THQ’s business based, in part, on assumptions made by its management. These statements are not guarantees of THQ’s future performance and involve risks, uncertainties and assumptions that are difficult to predict. Therefore, actual outcomes and results may differ materially from what is expressed or forecasted in such forward-looking statements due to numerous factors, including, but not limited to, those described above and the following: changes in demand for THQ’s products, product mix, the timing of customer orders and deliveries, the impact of competitive products and pricing and difficulties encountered in the integration of acquired businesses. In addition, such statements could be affected by growth rates and market conditions relating to the interactive software industry and general domestic and international economic conditions. Specific information concerning these and other such factors is contained in THQ’s current report on Form 8-K as filed with the Securities and Exchange Commission on November 21, 2001. A copy of this filing may be obtained by contacting THQ or the SEC. The forward-looking statements contained herein speak only as of the date on which they are made, and THQ does not undertake any obligation to update any forward-looking statement to reflect events or circumstances after the date of this release.

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