“Train, train, take me
on out of this town …”
That song (by
Blackfoot) was about heartbreak, not building railroad lines.
But still seems appropriate when talking about Rails Across
America, a strategic powerbroker game from Strategy First and
Flying Lab Software.
Boiled down, the
idea is a simple one – build a rail line, connecting as many
towns within your territory as quickly as possible, trade on
your prestige and power to get it done, and make yourself
extremely wealthy in the process.
So how do you win?
You accomplish the goals set forth in each scenario (21 of
them, including a Sandbox scenario in which the economy is
always booming, interest rates are low, and players can
explore different ways to get prestige points without using
influence or worrying about the economy). Basically, you
purchase railheads, lay track between them, hope and pray that
people will want to take that train between Hartford and
Boston, and along the way you will hope that you get the right
influence cards and make money.
This is quite a
clever game. The overall look of it may not be to everyone’s
liking, but chances are if you are into strategy games, and
would sacrifice some graphical elements for great gameplay,
you will enjoy this program.
Think of the
graphical elements as a simple overlay of the country at stake
(Canada and Mexico are also viable playgrounds for this game)
with tiny box-like cities and animated miniature trains
running between them. The interface elements are very well
designed, and give the game its character.
The program has
terrific sound effects, a full options menu which will allow
you to set the audio elements to your liking, as well as
starting parameters for each game. Set the frequency of
hostile takeovers (attacks), beginning and ending years, and
how much money you have to start with. Then leap in.
The tutorial
explains the basics of the game well. If you take the
tutorial, you will begin in New York in 1870. The first thing
you do is lay track to Philadelphia. While you see the gravel
being laid, and the track constructed, you set up the engines
you will use to haul freight and passengers. Each engine costs
money, and some may be better at doing one as opposed to the
the other. Once your engines are in place, and the track has
been completed, you will hear that toot of the engine and see
tiny trains running back and forth between your cities.
Politics enter the
fray, and as you are progressing in the game, you will see
cards appearing and disappearing along the top portion. These
are your influence cards. You can play these cards (think of
it almost like laying down a trump in a card game) to help
control, get a leg up or wipe out your opposition – which can
either be a computer foe, or a human in the multiplayer game.
In the forward to
the game, Paul Canniff and Russell Williams, game designers
for Flying Lab, stated that one of their goals was to create a
game that didn’t take forever to play out yet still embraced
the depth of the cerebral strategy battle of the best of RTS
games. They seemed to have done just that. The wild cards
provide enough random activity to allow a player who is behind
to suddenly surge forward, while well-thought out track laying
strategies, and a little luck with the economy will give the
player who is thinking ahead a great opportunity to run away
with the game.
Rails Across America
entreats players to use graft, politics, or backstabbing to
accomplish the goals of uniting the country via the railroad.
It is a highly cerebral venture.
This game is rated
for Everyone. An update (to version 1.0.0.3) is available for
this program.
Install:
Easy
The program only asks
for 100 megs of hard-drive space, and goes on quickly.
Gameplay:
8.5
Once you enter a
scenario, time flies past. You have to move quickly, make
decisions fast, and have a game plan in mind before entering.
Adaptability is a great asset, as is having a bit of a
ruthless attitude.
Graphics: 7
The overall graphical
elements are not the best, though the player interface is well
done, and the little animated trains are sort of fun to watch.
Sound: 8
The cacophony of train
sounds permeates this game, and they are rendered with
precision. The overall sound quality of this program is very
good.
Difficulty:
8.5
Rails Across America is
a definite challenge. You can set the parameters of your
single player game so the computer opponents don’t try to
usurp your track, but if you play an open game, you had best
be on your toes.
Concept: 7.5
This is definitely a
different take on the economic sim style of strategy game.
Multiplayer: 7
This program is well
supported for multiplayer gaming. You can play over a LAN, the
Internet (with a TCP/IP address) or through the GameSpy
network. You will need GameSpy Arcade to hook up through that
service, and the Arcade installer can be found on the Rails
disk. Playing over GameSpy is free.
Overall: 8
While this game really
can’t score too well in the graphics department, it is a tough
game to play and definitely addictive. Give yourself time to
lean the various aspects of game play before stepping up to
the big challenges of multiplayer games. The more you know
about the controls (figure anywhere from 40 minutes to one
hour to get control elements down pat), the better you will
do, and having the ability to see an overview of the game,
while taking care of the small details is also an advantage.
Rails Across America is a wonderful thinking game.