Publisher: DreamCatcher
Developer: Widescreen Games
Category: Adventure
Release Dates
Intl - 11/16/2001
N Amer - 12/04/2001
Frank Herbert's Dune Review
This
latest adaptation of one of the most well known science fiction stories ever
told focuses on the rise of the Duke Paul Muad'Dib, formerly known as Paul
Atreides. After the murder of Paul's father Duke Leto Atreides by a rival
aristocratic house known as the Harkonnens, Paul and his mother are forced into
the all-encompassing deserts of Arrakis, better known as Dune. The story
highlights Paul's ascendance among the Fremen as well as his fight to revenge
his fathers death on the Harkonnens. Dune takes place in an incredibly
intricate world, full of intrigue and science, religion and myth.
Dune features an especially
awkward control system requiring you to switch between overly complicated
keyboard controls and overly simplified mouse functions. For example the mouse
is used primarily for using weapons, while all other functions take place on the
keyboard, and there are plenty of actions at your disposal. From rolling to
sneaking along walls, to jumping and climbing, Dune attempts to make use of a
highly interactive environment. The awkward mouse controls combat detracts
greatly from what may have before seemed like a fluid experience.
The camera motions are
terrible as well. If left on auto adjust, the camera moves are jarring at
best. Quick camera shifts may work well for cinematic scenes but when simply
turning around in a room they become annoying. However it the auto adjust is
turned off the camera must be adjusted manually by using the mouse. This once
again forces you to one hand a variety of actions simply to be able to see where
you are going. Worse than either of these options however is the fact that in
certain sequences the camera is locked for cinematic effect. Early in the game
you must navigate a spice field in an effort to avoid a sandworm. The spice
creates a quick sand effect so its best to avoid it as much as possible. The
camera however, gives you almost no forward view as it is focused straight on
the sand worm. The sand worm looked great, but after dying a few times because
I couldn't tell when the spice patch I was walking through would end, I was sick
of it. Graphically the game maintained a good effort with some very nice
environments but the people and weapon effects were pretty weak. The sound
wasn't bad. I always appreciate voiceovers but I didn't feel it added much to
the game over all.
Frank Herbert's Dune is set
in an incredible world. Dreamcatcher unfortunately failed to do it justice.
Install: Easy
No problems.
Gameplay: 5
Awkward controls,
cameras, and combat.
Graphics: 7
Good but definitely
not up to top standards.
Sound: 6
Nothing special but
voiceover are nice.
Difficulty: 6
Difficulty stemming
from awkward controls.
Concept: 8
I was pleased to
see Dune in a 3d format but I wish more time (and money) had been put into its
development.
Multiplayer: N/A
Overall: 6
I'm a fan of the
series and I didn't really enjoy it. I doubt it will appeal those unfamiliar
with the series.
GameZone Review Detail
6.0
GZ Rating
| Gameplay | 5 |
| Graphics | 7 |
| Sound | 6 |
| Difficulty | 6 |
| Concept | 8 |
| Multiplayer | 0 |
| Overall | 6.0 |
4.9




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