Publisher: Groove Games
Publisher 2: Hip Interactive
Developer: Rage Software
Category: Action
Release Dates
Intl - 02/22/2002
N Amer - 09/25/2002
Incoming Forces Review
When Incoming came onto the scene four years ago, many people rushed out to get it not because it was a decent action game, but as a means to show off their new 3D accelerators, which were only then becoming a standard. Now it’s sequel, Incoming Forces, is released with better graphics, more diverse gameplay, and the ability to play as the bad guys (and who doesn’t like that?). However, bland levels and poor controls hinder the experience and make the game a rather ho-hum endeavor. While better than it’s predecessor, Incoming Forces is strictly average by today’s standards.
Incoming Forces takes place twenty years after the original Incoming. The Human race defeated the Terauman forces that were attacking and threatening the Earth. However, the Earth was in a quite sorry state. In order to prevent such disaster from happening again, the humans constructed a huge armada and destroyed the Terauman home world. As it turns out they now have their sights set on your planet, and it is your job to stop them with the various vehicles at your disposal.
In the game, you have access to a variety of vehicles ranging from hover tanks to aircrafts. They all handle pretty sluggishly and having to hold down the accelerator button whenever you want to go forward is a bit of a pain. The game does however support force feedback, which is a nice touch.
The graphics are another sore spot in the game. While it does boast some nice explosion effects, the overall look of the game is pretty bland. All the levels look pretty much the same, with minute differences every now and then.
The sound is also rather average. The music is sweeping and orchestral, as you would typically find in a PC game, and the sound effects are stock explosions and laser blasts. Voice acting is limited to bizarre alien voices.
A strictly average game, Incoming Forces doesn't boast any single feature that is particularly impressive. While Incoming Forces is all right in short bursts, there is nothing to grab anyone for any extended period of time.
Incoming Forces requires a Pentium II 266 running Windows 95/98/2000/ME/XP with 32MB of RAM, a 4x CD-ROM drive, a 16-bit graphic card with 4MB RAM, a Windows compatible sound card and at least 160MB of hard drive space.
|
Gameplay: 6.0 Graphics: 6.5
Sound: 6.5 Difficulty: Medium Concept: 6.5 Multiplayer: 7.0
Overall: 6.5 |
GameZone Review Detail
6.5
GZ Rating
| Gameplay | 6 |
| Graphics | 6.5 |
| Sound | 6.5 |
| Difficulty | Medium |
| Concept | 6.5 |
| Multiplayer | 7 |
| Overall | 6.5 |
“While better than it’s predecessor, Incoming Forces is strictly average by today’s standards.”
Reviewer: Steven Hopper
Review Date: 10/06/2002
7.1




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