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Michael Knutson: Creepy - this is the first thing that will come to your mind the minute you enter this videogame for the first time. The artists did a great job of turning “utopian world” upside down; especially within the time frame the game takes place. The developers did a great job of researching the elements from the period and incorporating them into one of the creepiest first person shooter games I have ever played. Stephen Woodward: Bioshock is a tour de force of incredible art deco design and powerfully violent visuals. No other game this year has enveloped the next-gen player in such a haunting ethos. Eduardo Zacarias: Bioshock is a stylish game that captures an era that is familiar, yet so not like anything anyone has ever seen before. Its unique architectural style brings something new to the bizarrely interesting aquatic world. Angelina Sandoval: The underwater utopia created in Bioshock is one of the most gorgeous and beautifully designed backdrops I’ve seen in a game for a long time. The art design that makes up this game’s realistic yet fantastical world is really deserving of recognition. Natalie Romano: The world created for Bioshock is simply a work of art down to its late-50s visual appeal down to its art deco design. Everything about the game’s design is just so wonderfully stylish. Nick Valentino: Bioshock happens to be one of those games that make a good visual impression with its unique backdrops, character models and just about everything that makes us believe that this alternate reality is really possible. Steven Hopper: Bioshock offers a fully realized world, with every subtle (and frightening) nuance of the world of Rapture well represented in glorious detail. As an example of games as an art form, Bioshock makes an extremely strong case. Mike David: If there was a game that had actual set pieces made and the developers got to run around and play in the tunnels and rooms, Bioshock would top this list. It is a well used phrase, but this game was as much a movie and original story as any other work of fiction this past year and the art direction helped make it so. A beautiful game to behold, players often would be killed as they marveled at the scenery and wondrous beauty of the game's slowly decaying and decrepit underwater city. Aceinet: It might be hard to believe but the look of Bioshock is just as important as the gameplay. The game is based in an underwater city called Rapture that perfectly captures the look of a late 50's/early 60's city. Pardon the pun, but you will be submerged in vibrant and quirky images within Rapture and within the game's interface as well. However the Art Direction also depicts a city that is on the brink of despair with parts of Rapture showing the wear and tear of the internal strife that has been waging within the underwater metropolis.
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