X-Men: The Arcade Game - Feature

X-Men: The Arcade Game

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X-Men: The Arcade Game News


Rusty Hearts Review

Perfect World's new free-to-play brawler is finally here. Vito Gesualdi finds out whether this multiplayer RPG beat-em-up is worth your money. Wait, it's free? Read More

Vito Gesualdi Sep 29, 2011 | Comments

Weekly Wrap-Up 8/19/11

Welcome to another edition of Weekly Wrap-Up. If you've missed any of the week's reviews, previews, or editorials, you'll find everything here, with Read More

David Sanchez Sep 27, 2011 | Comments
X-Men Arcade Review

X-Men Arcade Review

Growing up during the arcade renaissance of the 1990s, I have a lot of memories of the old beat-em-up genre. Though designed to guzzle quarters, there was something incredibly addicting about these simple, local, and primitive co-op experiences that pitted you and a few fellow arcadegoers against a variable armada of robots, ninjas, drones, and large bosses. Beat-em-ups were created by Japanese teams for several high-profile franchises of the time, including The Simpsons, Teenage Mutant Ninja Turtles, Bucky O'Hare, and X-Men. All of these games were ridiculously unfair - especially to the kids with the fewest quarters to burn - but that was part of their charm. X-Men was unique among beat-em-ups for its mechanics as well as its scale (up to six simultaneous players), and now it's making a long overdue comeback on download services. Read More

kombo Dec 17, 2010 | Comments
The Magic of Early 90s 3D

The Magic of Early 90s 3D

Over twenty years ago, video games began taking their first painful steps into 3D spaces. This was a time when Atari's memory was fading fast and the Nintendo Entertainment System was becoming the kingpin of the gaming landscape. Console gaming would spend the next several years perfecting the art of 2D gaming goodness. Words such as “Project Reality” (the Nintendo 64) would be tossed around in magazines every so often, but the simple truth was that home-based polygon video games were years away, and most of the early stuff would be crude at best thanks to limited technology. If you wanted to see the latest and greatest mind blowing 3D gaming technology, you went to arcades. Familiar names like Atari Namco and Sega were in a silent arms race to develop the best, most powerful, most badass, and most boringly titled (“System 21” and “Model 2”... really guys?) custom video game hardware known to man. 3D games were a novelty in arcades for quite some time prior. While quarter munching 2D brawlers like Teenage Mutant Ninja Turtles and X-Men or competitive V.S. fighters like Street Fighter II and Fatal Fury were the cheap, reliable workhorses of the floor, every serious arcade operator had at least one super expensive monster 3D machine sitting in a dark corner drawing glares from mystified onlookers more accustomed to the crusty and familiar blocky image of a late gen NES title. Most of the early 3D game designs were crude and blocky, but nobody cared in the late 80s. Moving around in a 3D space with solid 3D objects floating all around you like a Weird Al music video was enough to impress back then. The hardware often ran hot and unreliably, and the cabinets were often mammoth, but they guzzled quarters like nobody's business. These were the trailblazers that tore down the walls and eventually brought 3D home. In this far removed time, outside of more mainstream brand names like Star Fox, nobody remembers these crude, flat-shaded pioneers. Let's take a look at some of the early 3D games that time forgot about... Read More

kombo Sep 1, 2010 | Comments