Viva Pinata: Trouble in Paradise - Feature

Viva Pinata: Trouble in Paradise

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The Games That Don't Install Well on NXE, and How Much Room It Takes for Those That Do
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The Games That Don't Install Well on NXE, and How Much Room It Takes for Those That Do

One of the most hyped features (somewhere after Netflix and Avatars) of the New Xbox Experience is the ability to install games to the Xbox 360's hard drive. However, as Halo 3 has taught us, it's not quite a perfect procedure. In fact, it would seem that there is a small number of titles which don't really see any improvement when installed, thanks to the way the developers designed them. According to Destructoid, these titles are Big Bumpin', College Hoops 2k7, Pocket Bike Racers, Sneak King, Crackdown, Dead or Alive Xtreme 2, and Quake II from the Quake IV Bonus Disc (according to NeoGAF). Or, to put it in a different perspective, it's the three Burger King promo games, an out-of-date basketball game, a game most people bought just to get into the Halo 3 beta, and a game most people probably don't want anyone else knowing they own, anyway. Takes a bit of the sting out of it, I figure. So now we know which ones don't work. But of those that do work, how much space will they take up? This is a question that's no doubt on the minds of many... or at least, however many bought a 360 with a 20GB hard drive. Fortunately, Sean has compiled a list over at NeoGAF which answers that very question, along with a few notes here and there about the reduction in load times. However, he notes "I can't possibly verify all of these sizes/notes, just going off of what people tell me. If there's an error please correct it and be nice about it." For your Kombo Konvenience, the list is posted right after the kut... er, cut. Whew, that was close. Read More

Add Some Killer Instinct To Your Viva Pinata Garden
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Add Some Killer Instinct To Your Viva Pinata Garden

When Rare unveiled what the Pinata Vision cards were all about, I had no idea that it would extend to things like this. Earlier today, Rare released 3 Killer Instinct themed vision cards for Viva Pinata: Trouble in Paradise. While the cards just scan in as current pinatas with funny little hats, it's cool to see them doing some interesting things with the function. It makes me wonder though, could the Killer Instinct characters be a hint to a future announcement or is Rare just torturing all of the franchises fans? Fulgore, Orchid and Tusk just joined the Piñata ranks as a helmeted Juicygoose, a bosomy Moozipan and a wild Elephanilla. In other words, right after you put their cards in front of your Xbox Vision Cam you will get a special trio of piñatas that share names and features with the KI characters. A football helmet, headphones, clockwork key and extreme sports goggles for Fulgore's goose; fake teeth, Viking helmet and a blonde wig for Tusk's elephant; and lustful lips with a… uh… pearl necklace for Orchid's cow, which as green as the fighter's suit on the Killer games. All animals but Fulgore are considered Wildcard variants and can be used as guardians to protect your garden. -- MundoRare One of these days I really have to start scanning some stuff into my garden. It hasn't been touched since about 2 weeks after I picked it up due to the sheer amount of titles I've been checking out. It's a little creepy but I'm starting to feel like a neglectful parent. I hope none of my pinatas have died of starvation and/or lord-of-the-flies syndrome. Get your Killer Instinct vision cards here. Read More

Microsoft Kicks Off "Live Your Moment" Ad Campaign
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Microsoft Kicks Off "Live Your Moment" Ad Campaign

Let the holiday advertising blitz begin! Microsoft's new ad campaign "Live Your Moment" kicks off with a very creepy yet very cool ad for Rock Band 2 on the Xbox 360. I know plenty of people are going to bitch about this commercial but you have to admit that there are going to be people out there eating it up. Especially when the announcer says "Xbox 360 - Now starting at $199." I can't wait to see what else they have up their sleeve. I have my fingers crossed for a Viva Pinata: Trouble in Paradise commercial. Read More

Rumor: Killer Instinct 3 Sheet Music for Real?
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Rumor: Killer Instinct 3 Sheet Music for Real?

A little over a week ago, we brought you the rumor that sheet music had been revealed for a new Killer Instinct game. Today, Destructoid has come to the unavoidable conclusion that these sheets of music are in fact... possibly real?Since then, a few other gaming communities have tried their hand at cracking the Internet's greatest mystery, and it appears it may have been solved, or at least, partially solved. The picture of the sheet music that we ran had a fairly identifiable table in the background, and the guys at GiantBomb (via Music4Games) are reporting that the sheet music from Viva Pinata: Trouble in Paradise has been pictured sitting on the exact same table. As you can see above, the resemblance is quite striking. Assuming that a hoaxer didn't borrow the same table from the Prague recording session that the Viva Pinata document stems from, then it looks as though we may have the confirmation that the music is real. A few questions remain, though. Is the KI 3 music actually tied to the game, or is it being used for something else entirely? Perhaps this is all the result of some clever naming of a Viva Pinata tune. -- Destructoid"Killer Instinct 3: Main Title" would be one hell of a name for a Viva Pinata song, I have to say. Since the rumor went out, one real video game composer by the name of Chris Titlon tried his hand at recreating the music you see above, and you can hear the fruits of his labor here. It's not bad, not bad at all... though I'm used to KI sporting a little more guitar. As Destructoid says, though, we're left to wonder what the music could be used for, or when we might hear it. Any ideas? Read More

Rare Launches Viva Pinata Community Site and Treasure Hunt
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Rare Launches Viva Pinata Community Site and Treasure Hunt

To mark the release of Viva Pinata: Trouble in Paradise, Rare has pulled a Bungie and launched a fully featured community site where players can upload screenshots, check stats, and receive gifts. Along with the site launch, Rare has also let it drop that starting this Friday they will be holding a treasure hunt on Xbox.com. Various exclusive Pinatas will be scattered around on different pages just waiting to be plucked, printed, and forced to breed with other Pinatas in your garden. Sounds like wholesome family fun! "Viva Piñata is back but not everything in the garden is rosy – Professor Pester and his band of Ruffians are determined to cause Trouble in Paradise! To celebrate the launch of Viva Piñata: Trouble in Paradise Xbox.com is holding a huge Piñata Hunt so that you can unlock exclusive Piñatas featuring unique color schemes and accessories. "All you need to do is put on your best Piñata-hunting hat, head to www.Xbox.com, scour the site for Piñata eggs and click on every one you find! By using your Xbox LIVE Vision Camera and the amazing Piñata Vision feature in Viva Piñata: Trouble in Paradise you can put the Piñata straight into your garden! Happy hunting!" -- Rare Press Release Not going to lie Internet. I preordered Viva Pinata: Trouble in Paradise, and I cannot wait to start playing it. I missed out on it the first time around and have been waiting for this updated version ever since it was announced. There's just something so vile about breeding Pinatas, but it's vile in that way that it doesn't make you feel like a pervert. They're Pinatas! There's totally nothing wrong with that. Check out the Viva Pinata Community site over at VivaPinata.com. Read More

E3 2008: Microsoft Media Briefing Liveblog
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E3 2008: Microsoft Media Briefing Liveblog

Today, Microsoft is holding its E3 2008 Media Briefing in Los Angeles, and we're liveblogging the whole thing. The conference and liveblog start at 10:30 AM PST today, so check below for the live coverage. We'll have all the news and photos straight from the conference. Read More

Media: New Viva Pinata: Trouble in Paradise Trailer
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Media: New Viva Pinata: Trouble in Paradise Trailer

A new trailer has popped up for Viva Pinata: Trouble in Paradise. It seems it was a smart move to drop the "2" from the title and add a subtitle because the game is seemingly a redux of the first game with some improvements and some more pinata. Either way, the humor is a nice touch in the trailer. Enjoy. Read More

Xbox 360/Nintendo DS Interaction Considered for Viva Pinata Titles
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Xbox 360/Nintendo DS Interaction Considered for Viva Pinata Titles

So close, and yet, so far... Such is the case with a connection between the Nintendo DS and Xbox 360 Viva Pinata titles, though perhaps not in the same way Nintendo would utilize such a connection. One key aspect of the upcoming 360 title is the ability to use the Xbox Live Vision Camera to unlock content by scanning cards from virtually any surface... including screens, such as those of an iPod, a Zune... or a Nintendo DS. Upon connecting the dots, MTV Multiplayer's Stephen Totilo asked Viva Pinata: Trouble in Paradise designer Justin Cook if the two would connect: "We got it to work, but it was too late in the development cycle," Cook said, presumably talking about the cycle of the DS game. If only they'd thought of it sooner, he laughed. "It's one of those things where you just kick yourself." So close, and yet... so far. Maybe next time. Read More

Viva Pinata: Trouble in Paradise Impressions
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Viva Pinata: Trouble in Paradise Impressions

Viva Pinata came out of nowhere and blew away just about everybody that played it. Unfortunately, not that many people bothered to play it. We think the game's poor retail performance had something to do with Microsoft courting an older demographic and hyping the hell out of Gears of War before sending Rare's project out the door with nothing but a terrible TV show to serve as marketing. Rare on the other hand believes the major problem was that the game looked like it was intended for kids, when it was actually too complex for most adults. They make a good point, and they've put some effort into rectifying the problem for the sequel, Trouble in Paradise. Appealing to a more casual audience isn't exactly an unprecedented strategy these days, but if any series deserves a bigger piece of the pie, it's Viva Piñata. Read More

Microsoft Reveals 2008 Software Line-Up
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Microsoft Reveals 2008 Software Line-Up

Microsoft has finally revealed its list of big 360 titles hitting in 2008. During their conference earlier today, Microsoft showcased their prime titles for 2008 which include Too Human, Gears of War 2, Viva Pinata: Trouble in Paradise, and finally, Banjo-Kazooie: Nuts& & Bolts. The full list of games and their release dates is as follows: Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One- May 21 Ninja Gaiden II- June 3rd Too Human- August 19th Viva Piñata: Trouble in Paradise- September Gears of War 2– November 17 Banjo-Kazooie: Nuts & Bolts– November Fable 2– Christmas Read More

Rare Busts Out with Viva Pinata: Trouble in Paradise
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Rare Busts Out with Viva Pinata: Trouble in Paradise

Wired sat down with Rare's Viva Pinata Lead Designer Justin Cook for a look at the sequel to the sugar-filled sequel. When asked what they were setting out to accomplish with their new title, Cook said "When the original game was finished, we didn't have a new game to roll on to, so the team started tinkering with it immediately. Also, we'd finished just before Christmas, so a lot of people had taken it, played it and all had criticisms. Some were justified and some just seemed like big improvements, so we immediately started working on that. When the sequel was confirmed, we had to go away and look for those big features we could put on the back of the box... but there were things from the first game we intended to do, but couldn't do and things which had cropped up in development. The idea was to put as much new stuff and interesting stuff into the game as we could." Regarding the "God"-like aspects, he says that "Though it's a god game, you're kind of a rubbish god. You don't have ultimate control. All you can do is push things in the right direction. While we are definitely akin to them, hopefully we're off in something else that's down to earth and in your own space." As regards the "horrific-yet-kiddy" nature of the game, "We wanted it to be fairly real. It is friendly. It is kiddy. Yes -- Nothing ever dies, it gets rebuilt outside -- which was another thing which being pinatas helped with, as originally they were just animals. But it is that kind of food chain. Trading up the food chain to get these high-level creatures. Because the limit of the game is that space, the limitation is what you do with the space that you've got. Exchanging all your worms for sparrows because that's what they eat seemed perfectly okay for us. But when people played it, they were kind of horrified." Read More