Two Worlds II for PC, Xbox 360, PS3, and Mac
Two Worlds II presents a totally new gamer experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres
Two Worlds II presents a totally new gamer experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an unforgettable experience where excitement, sheer enjoyment and graphics rule. Two Worlds II simply sets new technical benchmarks in the RPG genre, thanks not least to its seemingly unlimited number of dynamic light sources, micro-detail Parallax Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye Accommodation. The story of Two Worlds II is staged a couple of years after Part 1 - and it will lead you into hitherto unexplored parts of Eastern Antaloor where you'll find many brand-new locations packed full of atmosphere - from dusty deserts to awe-inspiring temples.
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Two Worlds, developed by Reality Pump and published by SouthPeak Interactive in 2007, was a RPG that was notable more for its flaws than its strength
Improving upon past mistakes... we hope.
While you wait for Two Worlds II to be released in the US early next year, the developers have devised a solution to keep you busy: Two Worlds II Cas
Two Worlds II has already been released in certain parts of Europe and has reportedly broke one million units in sales after a mere three weeks. Sout
Sordahon explores his musical side.
Today, SouthPeak announced that it is pushing back the North American release of Two Worlds II to January in order to ensure that the game is "absolu
The original Two Worlds was a game brimming with promise. Hot on the heels of Gothic 3 and Oblivion, Two Worlds promised a massive, open world, deep