Two Worlds II presents a totally new gamer experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an unforgettable experience where excitement, sheer enjoyment and graphics rule. Two Worlds II simply sets new technical benchmarks in the RPG genre, thanks not least to its seemingly unlimited number of dynamic light sources, micro-detail Parallax Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye Accommodation. The story of Two Worlds II is staged a couple of years after Part 1 - and it will lead you into hitherto unexplored parts of Eastern Antaloor where you'll find many brand-new locations packed full of atmosphere - from dusty deserts to awe-inspiring temples.
When Two Worlds was released in 2007, it was almost impossible not to compare it to the open world fantasy juggernaut that was Oblivion. Sure it shared many similar gaming conventions, but in the end, Two Worlds was a complete mess of bugs, terrible voice-acting (which is even mocked in the second game by an NPC) and unresponsive controls. Three years later and we have a sequel from the same developer, but rather than compare it to the five year old Oblivion, the main question is whether or not the sequel is an improvement.The start of the game has your custom character (male only) breaking out of prison with help from a band of orcs while your sister is unfortunately left behind. The dark lord Gandohar was attempting to channel a demon housed deep within her, and was using your body as... Read Review