Tomb Raider: Anniversary - Feature

Tomb Raider: Anniversary

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No Nude Raider from Tomb Raider Creator

I know what you're thinking... okay, so I probably have no idea what you're thinking, and I'm also probably better off for it. Just work with me here. As I was saying, I know what you're thinking: "I'll bet if I shell out $110 for that limited-edition Tomb Raider art book set, it will have some sort of production art featuring Lara Croft in the nude! After all, they're only making 2,000 copies, and for that kind of money, she had better show some skin! And besides, who could create a girl like Lara and not draw that?" You cheeky devil, you. Okay, that is perhaps more of a 1997 mentality, I will grant you that much (though I never understood why-- I never found her PlayStation character model to be terribly attractive). In any case, the truth of the matter is that Lara's creator, Toby Gard, has not drawn Ms. Croft with... er, "all her treasures on display" (yes, it did feel quite weird to type that), but not for a lack of trying. Read More


"Underwhelming" Tomb Raider: Underworld Sales Reached Over 2.6m by 2009

Remember when several members of the development team at Crystal Dynamics were fired following the "underperformance" of Tomb Raider: Underworld? Perhaps they should have seen the writing on the wall, and tried harder to make a good product, one that people were interested in buying. After all, 2.6 million units sold is pure peanuts, right? Nevermind the fact that the game had a faster rate of sell-through than either Tomb Raider: Legend or Tomb Raider: Anniversary, according to Gamasutra. Read More


Yahtzee Reviews Tomb Raider: Underworld

Or as he puts it, "Trunderworld." It's a fitting review from Zero Punctuation this week, as we've all heard of the many issues which have surfaced since the game's release and apparently unexpected "low" sales. And for those who want a warm-up, here's his previous Tomb Raider review, for the Anniversary title. Read More


Tomb Raider Underworld Fails to Yield Newfound Fortunes for Eidos

Storytime, kids. Once upon a time, there was a group of developers named Core Design who released a game in 1996 called Tomb Raider. And it was good. Okay, no, it really wasn't, but a lot of horny prepubescent boys liked following the horribly mangled mess of polygons that was Lara's ass for days on end, and so they said it was. And so it sold well. Read More


PlayStation 3 Leading in Tomb Raider Underworld Sales

Even though Lara has been replaced by a stuffed piece of burlap as Sony's mascot, it would seem that the PlayStation platform remains the place for her to find her warmest welcome:Sales of Eidos' Tomb Raider: Underworld are strongest on the PlayStation 3, with 51 per cent of all units sold in its first week of release on Sony's home console. The Xbox 360 accounted for 34 per cent of sales, with the remaining sales made up of Wii, PC and DS SKUs. ... Tomb Raider: Underworld only beat the first week performance of last year's Tomb Raider: Anniversary by 6,700 units. -- GamesIndustry.bizWhat makes this most interesting is the promise of exclusive DLC chapters on Xbox 360, and if their release may eventually shift the ratio. Even then, could such content be enough to overwhelm the PS3's significant lead? Read More


The Games That Don't Install Well on NXE, and How Much Room It Takes for Those That Do

One of the most hyped features (somewhere after Netflix and Avatars) of the New Xbox Experience is the ability to install games to the Xbox 360's hard drive. However, as Halo 3 has taught us, it's not quite a perfect procedure. In fact, it would seem that there is a small number of titles which don't really see any improvement when installed, thanks to the way the developers designed them. According to Destructoid, these titles are Big Bumpin', College Hoops 2k7, Pocket Bike Racers, Sneak King, Crackdown, Dead or Alive Xtreme 2, and Quake II from the Quake IV Bonus Disc (according to NeoGAF). Or, to put it in a different perspective, it's the three Burger King promo games, an out-of-date basketball game, a game most people bought just to get into the Halo 3 beta, and a game most people probably don't want anyone else knowing they own, anyway. Takes a bit of the sting out of it, I figure. So now we know which ones don't work. But of those that do work, how much space will they take up? This is a question that's no doubt on the minds of many... or at least, however many bought a 360 with a 20GB hard drive. Fortunately, Sean has compiled a list over at NeoGAF which answers that very question, along with a few notes here and there about the reduction in load times. However, he notes "I can't possibly verify all of these sizes/notes, just going off of what people tell me. If there's an error please correct it and be nice about it." For your Kombo Konvenience, the list is posted right after the kut... er, cut. Whew, that was close. Read More