There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change. Into this shadowy world steps Garrett, THE master thief in Thief, a reinvention of a franchise that helped define an entire genre of games. This first-person adventure features intelligent design that allows players to take full control, with freedom to choose their path through the game's levels and how they approach and overcome each challenge.
Garrett the Master Thief has had a long, ten year hiatus since his last outing in Deadly Shadows. You would think having a long time to gather your thoughts and hone your skills would do a Master Thief good. In reality, it made Garrett all the more rusty. It's a polarizing experience really, with moments teeming with brilliance quickly overshadowed by mission-breaking bugs, bad lip-syncing or overly frequent loading times. Thief shines in the stealth department, which is a relief considering the game heavily relies on it. Sure, you can brute force your way through guards, knock them out from behind or send an arrow through their skull, but the brilliance of the game lies in figuring out a way around them. In that way, Thief's sneaky moments turn the game into a puzzle. Do... Read Review