Defy the undead with shotgun in hand as you explore a post-apocalyptic wasteland of unrelenting terror in The House of the Dead III. Fans of the series will thrill to an abundance of 3D gore, time-sensitive gameplay, and a wide variety of branching paths. Gamers take out wave after wave of horrific zombies as they travel different routes and advance the story line, uncovering new secrets and hidden areas along the way. The all-new shotgun comes in handy when surrounded by an army of undead. Players must use it wisely to take out multiple enemies in a single blast as they plow their way through the most exhilarating nightmare yet.
Is it just me or did House of the Dead III feel like it didn’t quite “fit in” with the lexicon of the series when it debuted ten years ago? Granted, it was still about blasting the undead to kingdom come, but with a new shotgun mechanic and a slightly older version of G, the agent who constantly finds himself in peril, I couldn’t help but think that Sega slipped up somewhere in the game’s development. Still, I had fun with it, and the shotgun actually adds to the amount of carnage you can spill on things – as Charlie Sheen would say, “Winning.” Now, after spending so long dwelling in local Dave and Buster’s and a stint on the Wii in the House of the Dead Collection, the game comes to PlayStation Network, with a... Read Review