Set in ancient Japan and presented in a classical Japanese “sumi-e” ink art style, Sumioni is literally translated from Japanese as "ink demon," and puts players in control of Agura, a single Inkdemon who has been summoned from a long slumber to help rid the land of a sinister evil. During their adventure, players will experience epic boss battles and a branching story with diverging arcs and multiple endings. As they battle their way through ancient Japan, players will use the standard button-based controls of PS Vita system to control Agura, while the PS Vita system touchscreen may also be used to manipulate the environment and help Agura navigate the game’s world. A swipe of the finger across the touchscreen will 'paint' brushstroke-like platforms into the game world that Agura can then use to avoid enemy attacks or traverse obstacles. Touchscreen features can also be used to summon helpful allies known as Inkgods, including the lion-like Shidou, who tramples enemies with massive ground attacks, as well as Yomihi, the fiery airborne phoenix. The PS Vita system touchscreen can also be used to battle foes with powerful elemental attacks, such as water, fire and lightning.
Sumioni: Demon Arts had me intrigued at first. Without knowing what the game really is, I expected it to be similar to the Wii game, Muramasa: Demon Blade. And why not, they both have a similar setting, and both have the word demon in the name! Alright, I admit that last reason was a stretch, but honestly, can you blame me? What I got, however, was something completely different. The storyline revolves around a young hero with two spiritual animal beings who set out to save the lands from evil. A decent premise if I ever heard one, and one that would make me rise to the occasion any day, except the game itself struggles to make you care about any of that. It controls like you would expect. Though there are several control schemes, the one that makes the most sense is strictly... Read Review