Large-scale battles have become a vestige of the past, depleting resources of conflicting parties. Settled space, where welfare and order had reigned, has become a cemetery for dead ships which is flooded with pirates and adventurists. Complete impunity, black market flourishing where gun and tech trade is on the move, arbitrariness and anarchy � the Galaxy has become a real dangerous place. Events in the Universe and its habitant�s destiny are completely up to player�s choice and tactical decisions.
On paper, Star Wolves 3: Civil War was a great idea. An open world (or space in this matter) RPG/RTS that allows players to pick missions as they freely choose, join up with different factions, pilot different ships, and level up in a complex skill tree, but unfortunately the patience of the gamer will give out quite early on, and inspires players to stop playing out of plain boredom, or better yet, sheer frustration. The game opens up with a brief cinematic that shows a convoy of ships getting attacked and separated, accompanied by horrendous voice acting that sounds like a bunch of angry guys on teamspeak. Fortunately, this is about the only voice acting presented for a long duration. Unfortunately, Star Wolves 3 forces the players to read pages upon pages to read of dialogue text... Read Review