Sin & Punishment: Star Successor - Feature

Sin & Punishment: Star Successor

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Backlogged: So Many Games, So Little Time
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Backlogged: So Many Games, So Little Time

For better or worse, the holiday sales have descended upon us. For many gamers, that means new gaming purchases for themselves. And even more gamers will be receiving games as gifts. For nearly all gamers, that means expanding backlogs. Read More

Pre-Order Sin and Punishment, Get 500 Nintendo Points
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Pre-Order Sin and Punishment, Get 500 Nintendo Points

GameStop really want those gamers excited for the upcoming Sin and Punishment: Star Successor to pre-order the game through them. So much so that they're willing to offer an incentive. How does a "GameStop exclusive Sin and Punishment Nintendo Points card" sound? How about if it's loaded with 500 points? Interested? Hit the jump for more. Read More

Designing Sin & Punishment 2 for Different Controllers
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Designing Sin & Punishment 2 for Different Controllers

The latest "Iwata Asks" column on Nintendo.com revealed some interesting tidbits about the design of Sin & Punishment: Star Successor. These are particularly centered on the control interface and difficulty. A major problem during development was that the Wii Remote's accuracy and sensitivity was making the game too easy. "It turns out that with the Wii Remote it's easier to aim, so you totally clean house," said director Atsutomo Nakagawa. Software planner Yurie Hattori during the interview talked about how the original Sin & Punishment: Successor to the Earth was too hard for her. "I had voiced my concern over the fact that even I could clear it without losing once," she said of Star Successor. Developer Treasure is a group known for the high difficulty of its games, and they knew fans of Treasure and Successor of the Earth wouldn't accept Star Successor's surprisingly low difficulty. It turned out that the problem was that they had mistakenly still designed the game around an analog stick. Read More

Metroid: Other M, Sin and Punishment may be delayed
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Metroid: Other M, Sin and Punishment may be delayed

Update: Nintendo has confirmed that the new release dates for Sin and Punishment: Star Successor and Metroid: Other M are june 27 and August 31, respectively. Two of the Wii's most anticipated summer releases, Metroid: other M and Sin and Punishment: Star Successor, may have just been pushed back, with Metroid possibly coming as late as September, says Computer and Video Games. "A NeoGAF user claiming to work at US retailer Play N Trade kicked things off by saying that he'd been sent an email from the company's corporate headquarters, stating that Sin & Punishment had been delayed from June 7 to June 27, and Metroid Other M from June 27 to 'to be determined,'" they write. Hit the jump to read more. Read More

Media: Sin and Punishment: Star Successor - Media Summit Trailer
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Media: Sin and Punishment: Star Successor - Media Summit Trailer

If there is one thing that Treasure knows how to do and do well, it's shooters. And with the options the Wii provides, it's no wonder people are excited about their latest, the newly rechristened Sin and Punishment: Star Successor: Video Games | Sin and Punishment: Star Successor | Nintendo Media Summit TrailerXBox 360 | Playstation 3 | Nintendo Wii From Nintendo's press release:Sin and Punishment: Star Successor, the breakthrough shooter game for Wii from legendary developer Treasure, will launch across North America on June 7. The game features nonstop action with two playable characters and international online leaderboards to track high scores. Using the Wii Remote pointer functionality, the game offers unprecedented precision in the shooter genre.Fingers are crossed that this one will do well, but in the wake of Super Mario Galaxy 2 and the anticipation of Metroid: Other M, I'm unsure of its chances. Read More

Media: Metroid: Other M Screens, Website, and Full Nintendo Summit Press Release with Gameplay Detai
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Media: Metroid: Other M Screens, Website, and Full Nintendo Summit Press Release with Gameplay Detai

One of these things is not like the others... Of the many things Nintendo talked about earlier today, the two biggest and most anticipated were no doubt Super Mario Galaxy 2 and Metroid: Other M. But where the two differ is that we have a pretty good idea of what Super Mario Galaxy 2 should be like; "Other M" could easily mean "Other Mystery" as far as gameplay is concerned. Following the debut trailer at the 2009 Electronic Entertainment Expo, the question on everyone's minds has been whether the game would be a 2.5D experience akin to the Metroid titles of old, or a 3D experience, perhaps like the Prime trilogy of titles. And the answer is: Both. Read More

Nintendo Media Summit: Semi-Live Blog
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Nintendo Media Summit: Semi-Live Blog

So, Nintendo's media summit is scheduled to get under way any time now. I'm not actually there, but I'm keeping an eye on a number of people who are, so hopefully that will be close enough. We did get an invite, but I'm not sure of our liveblogging capabilities otherwise. So, if we got an invite, why aren't I there? To the best of my knowledge, it's for people in the San Francisco area, or who can pay their own way, and that's a bit of an expensive commute from Toronto, so there you have it. But if there is any hands-on stuff to be had, I'm sure we'll bring it to you soon. For now? Just waiting for news to pour in; refresh this post (not on the front page) to keep up with the latest buzz. It's six minutes after noon as we speak, with the summit scheduled for noon EST/9am PST, and it seems people are still being seated/things are still getting ready. Not all that surprising, really; if Nintendo has ever started one of these things on time, be it here, E3, or elsewhere, I don't remember it. Not necessarily a bad thing, though; I just think they aren't prepared for the turnout they tend to get. Read More