Set six months after the events of the previous game, Shinobido 2: Revenge of Zen lets players step into the shoes of Zen, a master assassin, as he slips through the darkness in a story of betrayal and intrigue set in the once peaceful region of Utakata, now in the grip of a vicious civil war. Betrayed by his companions and left fatally wounded, Zen chooses to live the life of a ninja and sets out to find those who wronged him, stopping at nothing to unleash the full fury of his silent yet deadly revenge. Shinobido 2: Revenge of Zen raises the bar over the original with even more stylish ninja action, new gameplay features, intuitive touch controls and a thrilling dynamic storyline. Players will scale sheer walls, leap across roof tops, sneak up silently on their prey, and expertly dispatch enemy after enemy with their razor-sharp blade. New gameplay features include Assassination, which lets players make silent and satisfying kills more easily. Throughout the game, players will hone their skills to execute numerous different attacks and finish their enemies in elegant style, while the game controls will make full and intuitive use of the touch screen capabilities of PlayStation Vita.
It’s been a while since we’ve seen a new game in the Tenchu series, which is kind of a shame. After all, this was the premiere series that literally put you in the shoes of a ninja, mastering everything about stealth and fancy weaponry while you executed some truly sick kills, all in the name of honor. Namco Bandai tries to fill this void with the release of Shinobido 2: Revenge of Zen, a ninja simulation for the PlayStation Vita that attempts to copy Tenchu’s formula for success, right down to the silent kills. Unfortunately, somewhere along the way, the fun got lost in the translation. First off, the original Shinobido never got released here in the United States, so why put a 2 behind this game? Calling it Shinobido: Revenge of Zen... Read Review