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Game Review

When I think of Tony Montana and Scarface, I think of a self-made man, king of society’s underbelly, born in blood. The console release was a surprisingly fantastic action game that made a few allowances with the story to deliver a great experience in the vein of Grand Theft Auto: Vice City. It wasn’t exactly universally praised, but it earned some respect from the community, and... Read Review

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E3 2009 Media: Prototype Screens and Fact Sheet

Discover what lies beyond the edge of evolution… An all-new, third-person open-world/action game, PROTOTYPE™ lets gamers feel the power of being the ultimate shape-shifting weapon. You are the PROTOTYPE: Alex Mercer – a genetically mutated man without memory, armed with amazing shape-shifting abilities, hunting your way to discover what created you and determined to make those responsible pay. As Alex, gamers tear through a densely populated contemporary New York City with Parkour-style agility, consuming anybody that gets in their way…assuming their physical identity, memories and abilities. Fueled by a three-way war between Alex, the Blackwatch (military) and a viral outbreak known as the Infected, players venture into a deep, dark conspiracy 40 years in the making! Yeah... I was running out of things to say, and liked Ken's idea so much, I decided to use it myself, with a slight adjustment. You can find images in the gallery, and the rest of the fact sheet after the cut. Read More

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Wanted Designer Trashes Third-Party Development on Wii; Compares to Genesis vs. PS3/360

With their latest console, the Wii, Nintendo has boasted the opportunity for developers to have a platform which is less graphics-intensive and thus easier to develop for, and also easier to turn a profit on. However, it seems that not everyone sees it that way. Appearing on a recent episode of GameTrailers' Invisible Walls, designer Peter Wanat (of Scarface, Chronicles of Riddick, and Wanted: Weapons of Fate fame) expressed how it is impossible for anyone but Nintendo and Ubisoft (by virtue of their Petz line) to turn a profit on the console. He goes on to add that if a developer spends $300-$500K on a game for the platform, they will not see a return due to "how badly third-party Wii games sell." Read More

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Netflix on Xbox 360 Disappoints

At the risk of sounding like a forum troll, I have to say, I'm not too impressed with the implementation of Netflix on Xbox 360. The service, which is available to Xbox Live and Netflix -subscribers, allows you to stream movies to your TV via your Xbox 360, and on paper, it sounds ingenious. Indeed, that's why I -- along with many others -- was so excited when Microsoft announced this forthcoming feature way back at E3 in July. Unfortunately, Netflix for Xbox Live users is now here, and it's not all it was cracked up to be. For starters, the selection of streamable movies is lackluster. Netflix users who have used the service's "Instantly Watch" section know that there aren't an incredible variety of movies to pick from. There are few new releases available. Instead, the selection is composed mainly of films like Mission to Mars, The Abyss, Superman: The Movie, Batman Forever and Scarface. There's nothing necessarily wrong with these movies. Some of them are actually great films. But I've already seen many of them, and I was more excited about watching new releases. Moreover, as an HDTV owner, I'm disappointed by the scarcity of good high-def content provided by Netflix. The other issue lies in the interface. Instead of being able to browse Netflix's collection on your HDTV with your Xbox 360 controller in hand, you have to manage your Netflix Queue via your computer. It's a minimalist setup that nearly feels like a hackjob. The whole thing could have been designed so much better, ideally allowing users to browse Netflix without having to go to their PC to Queue-up whatever they want to watch. Netflix's presence on Xbox 360 isn't a total disaster, though. Its selection of TV shows, like The Office and Heroes, is better than its movie half. Furthermore, there's a lot of potential here. No doubt, the underwhelming collection of movies is due in part to legal and licensing constraints. I expect -- or at least hope -- that in the coming months, the selection will steadily improve. If that's the case, maybe we'll have the Netflix integration on Xbox 360 that I had dreamed of not too far down the road. But for now, I'm not impressed. Read More