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Game Review

Physics-based action games are nothing new in the industry, but it’s always nice to see what different development teams do with the concept.  When Sony released LocoRoco a few years ago for PSP, many marveled at the creative presentation, but also dug the tilt-based gameplay.  And we wouldn’t dare forget about Taito’s Cameltry, which got its start way back on the... Read Review

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Nerdy Glee: Mirror's Edge Heavily Inspired by Firefly/Serenity

Ask me about games "in the vein of X movie" and I'll give you a loquacious lecture about how gaming needs to create its own landmarks if it wishes to be taken seriously as a medium. Alternatively, if you wish to avoid such a lecture, tell me your game was inspired by Joss Whedon's cowboy-western sci-fi epic, Firefly. Of course, I'll melt into a puddle of annoyingly exuberant nerdy goop, so pick your poison. Anyway, DICE's Owen O'Brien, in speaking about his company's latest game, Mirror's Edge, was happy to play the Whedon card. "To be very honest, I'm a big Joss Whedon fan, and a lot of the things in the story of the game came from Firefly and Serenity." So what are we looking at here? A Mal cameo? River Tam as a playable character? O'Brien continued: "The basis of Firefly and Serenity is, you can't force other people to live by your system, even if your system is better. These people want to live on the edge of that society. Again, in Serenity, The Operative actually says, 'This is not an evil empire. We just don't understand why you don't want to be part of our happy club.' Obviously, they take it too far, and similarly, that's kind of what happens in our game as well: the mayor of the city decides to take things a step too far." Keep reading to hear about O'Brien's inspirations for his game's main character. Hint: they may or may not have to do with something that rhymes with "pyre nigh." Read More

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